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The Gaming Universe  |  General  |  The Dev Lab  |  Game Development  |  Game Dev articles you don't see very often
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Author Topic: Game Dev articles you don't see very often  (Read 1621 times)

Offline Rowan

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Game Dev articles you don't see very often
« on: October 28, 2011, 06:38:35 PM »
http://www.gamedesigncenter.org/emotional-design

I was linked to this from an SDL website. It briefly covers hooking people on a game/series of games emotionally. I can attest to it being a viable strategy, as it's why I got hooked on God of War and Castlevania.
« Last Edit: November 21, 2011, 09:21:34 AM by Rowan »
Never say never or always. In most cases, there is an exception to anything you can think of that you might use either word in. "Most likely" and "highly improbable" in a lot of those cases would ring true, but not never/always.

Offline Lethes

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Re: Emotional Design
« Reply #1 on: October 30, 2011, 03:50:09 AM »
the whole time I was reading that I thought about the Elder Scrolls series, and why i love it so much. I think the "emotional design" in those games is the AI. All the characters are independent of what you do, they actually walk around town, talk with each other, and do normal things. In fact, I can now think of loads of things that make elder scrolls fun. I think this is really the keystone to making a great video game. Thanks for the read.
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Offline Rowan

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Re: Emotional Design
« Reply #2 on: October 30, 2011, 10:02:07 AM »
Glad I could be of service. ;)
I'll be posting tidbits like this as I find them.
Never say never or always. In most cases, there is an exception to anything you can think of that you might use either word in. "Most likely" and "highly improbable" in a lot of those cases would ring true, but not never/always.

Offline Rowan

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Re: Game Dev articles you don't see very often
« Reply #3 on: November 21, 2011, 09:23:58 AM »
Ten Things About Game Development They Didn't Teach Me in School
Yet another article on Game Development, this one from LazyFoo
Never say never or always. In most cases, there is an exception to anything you can think of that you might use either word in. "Most likely" and "highly improbable" in a lot of those cases would ring true, but not never/always.

Offline Luke

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Re: Game Dev articles you don't see very often
« Reply #4 on: December 12, 2011, 09:14:38 PM »
that a good read Rowan. I think the non-developers should take a look at it to understand the process.


You might find this page useful - http://altdevblogaday.com/

Offline Lethes

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Re: Game Dev articles you don't see very often
« Reply #5 on: December 14, 2011, 02:04:23 AM »
I read that article a few weeks ago, what a coincidence. It was a good read and still is.
face your fears

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