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Author Topic: List of Game Makers  (Read 6430 times)

Offline Luke

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List of Game Makers
« on: January 13, 2007, 09:55:36 PM »
List of Game Makers
For this list, 'Game Makers' means programs that use a click and point interface and/or a script language to create games. This list isn't finished yet, if it missing something please post a reply.

Open Zelda
Homepage: openzelda.net/
Latest Version: [uopenzelda.net/[/u]

Uses a type-less scripting system (Pawn) for it's entities. Entities run in a linear list loop.

Available for Windows, Linux, Mac. Soon for Android, Raspberry PI

Pros
  • Fast
  • Nice for games based on Zelda 3
  • Scripting
Cons
  • Scripting
  • Editor
  • Development

Verge   
Homepage: http://www.verge-rpg.com/
Verge3 is a game engine designed to help people make rpgs, but it can actually make most any game in a Genesis/ Super Nintendo style. It is Windows Native, written in C++, and allows for a huge amount of flexibility.

Pros
  • Lots of example games.
  • Fairly complete.
Cons
  • Scripting.
  • Overly focused on RPG's.
  • Editor.
  • Support.
  • Portable.


RPGMaker 2003   
Homepage: ???

Pros
  • Easy-to-use interface
  • Event system.
  • Nice for traditional Final Fantasy-style games
  • Can import RPG Maker 2000 games
Cons
  • Illegal.
  • Only capable of making a certain type of RPG, save using complicated event systems
  • Must obtain a version that was hack-translated to English, unless you read Japanese; It's kind of hard to obtain too
  • Requires Installment for playing most games.

RPGMaker 2000   
Homepage: ???

Pros
  • Easy-to-use interface
  • Event system.
  • Nice for traditional Dragon Warrior-style games
Cons
  • Illegal.
  • Only capable of making a certain type of RPG, save using complicated event systems
  • Must obtain a version that was hack-translated to English, unless you read Japanese; It's kind of hard to obtain too
  • Inferior to RPG Maker 2003
  • Requires In stallion for playing most games.

RPG Toolkit   
Homepage: http://www.toolkitzone.com/index.php
Powerful open-source RPG Maker clone that is well supported and similar in a lot of respects to Open Zelda.

Pros
  • Well-supported.
  • Scripting and good editor.
  • Supports 3D games.
Cons
Pros
  • Scripting.
  • Emphasis on RPG's even though it's technically capable of a lot more.

Sphere   
Homepage: http://sphere.sourceforge.net/

Pros
  • Scripting
  • Capable of making games without using Scripting
  • Flexible
  • Primitive 3D graphics support
  • Supports File, Registry I/O
  • Supports use of specially-written .DLL files to extend functionality of the engine
  • Simplified Built-In Features while Still Retaining Flexibility
  • Save for DirectX, No external files are needed to run the games (unless using .DLL files, or importing external files from ingame)
  • Internal Debugger Included
Cons
  • Scripting
  • Limited to Windows
  • Poor with Memory and System Resources
  • Despite the capabilities to make huge, sprawling games that span hundreds or more rooms, Game Maker is usually only used for small projects
  • Registration Required for certain Advanced Functions
  • The Built-In Colission system lacks events for 'colission with any object'

Gamemaker   
Homepage: http://www.gamemaker.nl/
Latest Version: http://www.gamemaker.nl/download.html

Considerably well-rounded, mostly designed for simple platformer games but with some work, many other types of games can be created with this platform. Although scripting is optional, it's almost required to make advanced games, however.

Platforms: Windows

Multimedia Fusion/The Games Factory   
Homepage: http://www.clickteam.com/eng/index.php

game-editor   
Homepage: http://game-editor.com/

Re-Animator is a development framework written in C++ using SDL and various other Open Source libraries. It allows you to write high-performance 2D sprite-based graphical applications (like games!) using just XML and JavaScript. Yes, that's right, if you can write a web-page, you can write a game using Re-Animator.
http://www.green-eyed-monster.com/reanimator/

Note: Most Web Browser now have a 2d canvas which can handle games, and some browsers have 3d version in the works.
2d canvas example :  http://hullbreachonline.com/wii/spacefox2p.html
3d canvas : http://my.opera.com/WebApplications/blog/show.dml/261474


Fenix is an interpreted language focused on 2D video game development. Its main feature, inherited from DIV, is the pseudo-parallel programming, i.e. it gives the developer the chance of programming different processes (enemies, characters, etc.) separately, and the engine will synchronize them. Other features include full 2D support (scaling, transparencies, blend ops...), 16 bpp color, sound (.ogg, .mod, .it, .s3m, .wav), joystick support, mode7 and extensions via libraries.
http://en.wikipedia.org/wiki/Fenix_Project

Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using pathfinding, dialog, persistant dynamically sized maps with contruction/decontruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.

The worlds/games/mods it makes can be played under Windows, OS X (universal binaries available), and Linux without changes.

* Multi-platform support using the Clanlib library (Windows, OS X , Linux)
* Open source under a zlib/libpng license
* Hierarchal goal based AI system enables entities to think and act on events and changing situations in a flexible manner
* Advanced physics system
* A*Star freeform node based pathfinding capable of navigating an unlimited number of connected maps, warps and doors
* Lua scripting (used in games like Baldur's Gate, FarCry, and Warcraft 3)
* Free form pixel accurate sprite patch editing as well as emulated conventional tile editing
* Unlimited zooming in and out, can show entire worlds on the screen in real time
* Support for irregularly shaped maps, dead space never wastes memory
* Map dimensions can flexibly change during play, new areas can be added anywhere at any time
* Robust automatic save/load allows a fully persistent world
* Built in world editor with unlimited brush sizes, multiple undo, cut and paste of any size
* Virtual palette map concept, create a map or maps with the tiles you use most to act as a palette to work from
* Mini-map system that can update its thumbnails on the fly as the world changes
* "Fast forward" game speed feature, hold down a key to speed things up
* Visual Profile system makes it easy to apply new looks and animations to entities without modifying the underlying game logic
* Parallax scrolling
* Powerful particle system
* Supports any resolution in windowed or fullscreen, scaling, rotation, tinting, and mirroring of entities.
* Advanced audio system supporting music crossfading, positional sounds, and effect filtering such as echo
* Real-time "Smart Shadow" generation based on collision information
* Create stand-alone games
* Comprehensive game modding and modding of a mod support

http://www.rtsoft.com/novashell/

Greenfoot is a combination between a framework for creating two-dimensional grid assignments in Java and an integrated development environment (class browser, editor, compiler, execution, etc.) suitable for novice programmers. While greenfoot supports the full Java language, it is especially useful for programming exercises that has a visual element. In greenfoot object visualisation and object interaction are the key elements.

http://www.greenfoot.org/index.html

RPG Maker XP/VX
http://en.wikipedia.org/wiki/RPG_Maker_XP
http://en.wikipedia.org/wiki/RPG_Maker_VX

Single Game Type
Adventure Game Studio (Adventure Games)
Homepage: http://www.adventuregamestudio.co.uk/

Stratagus (RTS Games)   
Homepage: http://stratagus.sourceforge.net/


Other
Stencyl (GU Member Project)
Homepage: http://www.stencyl.com/

Metaplace
Homepage: http://www.metaplace.com/

Blitz   
Homepage: http://www.blitzbasic.com/

XNA Game Studio Express   
Homepage: http://msdn.microsoft.com/directx/XNA/default.aspx

Flash   
Homepage: http://www.adobe.com/

Zelda Classic
Homepage: http://www.zeldaclassic.com/
« Last Edit: April 27, 2014, 02:44:39 AM by Luke »

Offline Eliwood

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« Reply #1 on: January 14, 2007, 12:52:47 AM »
...
« Last Edit: October 14, 2007, 03:44:05 PM by Jon »

Offline Stungun

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« Reply #2 on: January 14, 2007, 06:39:52 PM »
Here's a little info that I know so far. This is only what I know; Feel free to reword it and add/remove points that are irrelevant or need to be included.

RPGMaker 2003  
Homepage: ???

Pros
  •  Easy-to-use interface
  •  Event system instead of Scripting
  •  Nice for traditional Final Fantasy-style games
  •  Can import RPG Maker 2000 games

Cons
  •  Technically, using this is piracy if I'm not mistaken. That never stops anyone, however...
  •  Only capable of making a certain type of RPG, save using complicated event systems
  •  Must obtain a version that was hack-translated to English, unless you read Japanese; It's kind of hard to obtain too
  •  Although RPG Maker 2000 games can be imported, it is far from perfect and a ton of new content must be made to make up for the complete change of systems
  •  Cannot recreate the RPG Maker 2000 combat system
  •  Requires RPG Maker 2003 RTP, or RPG Maker 2003 itself installed, to play most games


RPGMaker 2000  
Homepage: ???

Pros
  •  Easy-to-use interface
  •  Event system instead of Scripting
  •  Nice for traditional Dragon Warrior-style games (I think that's what they're like...)

Cons
  •  Technically, using this is piracy if I'm not mistaken. That never stops anyone, however...
  •  Only capable of making a certain type of RPG, save using complicated event systems
  •  Must obtain a version that was hack-translated to English, unless you read Japanese; It's kind of hard to obtain too
  •  Inferior to RPG Maker 2003
  •  Event system instead of Scripting
  •  Requires RPG Maker 2000 RTP, or RPG Maker 2000 itself installed in order to play most games


Game Maker  
Homepage: http://www.gamemaker.nl/
Latest Version: http://www.gamemaker.nl/download.html

A highly flexible piece of game creation software written by Mike Overmars.
Considerably well-rounded, mostly designed for simple platformer games but with some work, many other types of games can be created with this platform. Although scripting is optional, it's almost required to make advanced games, however.

Available for Windows only. Can only create games for Windows, but it may be possible to run Game Maker-created executables under Linux using an emulator such as WINE (unconfirmed).

Pros
  •  Scripting
  •  Capable of making games without using Scripting
  •  Flexible
  •  Primitive 3D graphics support
  •  Supports File, Registry I/O
  •  Supports use of specially-written .DLL files to extend functionality of the engine
  •  Simplified Built-In Features while Still Retaining Flexibility
  •  Save for DirectX, No external files are needed to run the games (unless using .DLL files, or importing external files from ingame)
  •  Internal Debugger Included

Cons
  •  Scripting
  •  Limited to Windows
  •  Poor with Memory and System Resources
  •  Despite the capabilities to make huge, sprawling games that span hundreds or more rooms, Game Maker is usually only used for small projects
  •  Registration Required for certain Advanced Functions
  •  The Built-In Colission system lacks events for 'colission with any object'
« Last Edit: January 14, 2007, 06:49:40 PM by Stungun »
So I descended into the horrifying place, twisted creatures all around and an ominous stench in the air. I thought I was untouchable. They all fell to my superior firepower as the stench turned into an air of victory.

...and yet, through all this, I wish she would have given me a warning. Maybe then, all this could have been avoided, if she had sent me off with just one simple, obvious warning:

Don't lick the Phazon.



Post your spritesheets for webcomics here. Never mind. URL down.

"When I despair, I remember that all through history the way of truth and love has always won. There have been tyrants and murderers and for a time they seem invincible, but in the end, they always fall - think of it, always." ~Mahatma Gandhi

Cna yuo raed tihs? Olny 55% of plepoe can.
...of crouse, taht mgiht be bcaeuse smoe plopee dno't bthoer wtih the hdeacahe of tyrnig to raed tihs carp.

Offline Greo

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« Reply #3 on: January 17, 2007, 08:50:22 PM »
To above post:

The collision system allws for collision with any object: you just have to code it, for you lazy drag and drop people :p

Quote
What, you're going to cry again?
Feel free to add me to Google Talk; greorodera[at]gmail.com

Offline Luke

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« Reply #4 on: March 03, 2007, 05:46:14 AM »
finally got around to updating the list.

Offline raketooy

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« Reply #5 on: April 08, 2007, 05:18:26 AM »
Stungun: I don't see how it is a con that Game Maker has been used mostly for small projects, while it is possible to make huge games.


Hulluralla Games' latest games
Cool Cubes: a puzzle game (thread)(download)
Kricu 3: a great platformer game (thread)(download)


Current projects

Dorbajon 2: A platform adventure game, estimated publishing date somewhere in 2006.

Offline Steve

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« Reply #6 on: April 08, 2007, 07:45:42 AM »
Stickied. I don't know why I didn't before. :)
Gauntlets of Recursion (+3) - My game development journal.
Recent Projects: [Membrane Massacre] [Admiral Overalls] [Magma Duel] [Gundown] [Meteorites]

Offline Luke

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« Reply #7 on: September 12, 2007, 09:06:21 PM »
Updated Mokoi listing.

Offline Eliwood

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« Reply #8 on: September 23, 2007, 12:49:00 PM »
There seem to be a million of these, which is why I'm not terribly keen on pursuing this area for a while.

RPG Maker Clone called EasyRPG
http://www.gamingw.net/forums/index.php?topic=60761.0

Another one
http://www.gamingw.net/forums/index.php?topic=62639.0

Offline Luke

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« Reply #9 on: November 15, 2007, 10:17:48 PM »
Re-Animator is a development framework written in C++ using SDL and various other Open Source libraries. It allows you to write high-performance 2D sprite-based graphical applications (like games!) using just XML and JavaScript. Yes, that's right, if you can write a web-page, you can write a game using Re-Animator.
http://www.green-eyed-monster.com/reanimator/

Note: Most Web Browser now have a 2d canvas which can handle games, and some browsers have 3d version in the works.
2d canvas example :  http://hullbreachonline.com/wii/spacefox2p.html
3d canvas : http://my.opera.com/WebApplications/blog/show.dml/261474


Fenix is an interpreted language focused on 2D video game development. Its main feature, inherited from DIV, is the pseudo-parallel programming, i.e. it gives the developer the chance of programming different processes (enemies, characters, etc.) separately, and the engine will synchronize them. Other features include full 2D support (scaling, transparencies, blend ops...), 16 bpp color, sound (.ogg, .mod, .it, .s3m, .wav), joystick support, mode7 and extensions via libraries.
http://en.wikipedia.org/wiki/Fenix_Project

Offline Luke

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Re: List of Game Makers
« Reply #10 on: November 30, 2007, 06:15:14 PM »
Greenfoot is a combination between a framework for creating two-dimensional grid assignments in Java and an integrated development environment (class browser, editor, compiler, execution, etc.) suitable for novice programmers. While greenfoot supports the full Java language, it is especially useful for programming exercises that has a visual element. In greenfoot object visualisation and object interaction are the key elements.

http://www.greenfoot.org/index.html

Offline Luke

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Re: List of Game Makers
« Reply #11 on: December 02, 2007, 03:44:26 PM »
This one looks very promising, too bad I couldn't get it to run on my crappy video card.

Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using pathfinding, dialog, persistant dynamically sized maps with contruction/decontruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.

The worlds/games/mods it makes can be played under Windows, OS X (universal binaries available), and Linux without changes.

* Multi-platform support using the Clanlib library (Windows, OS X , Linux)
* Open source under a zlib/libpng license
* Hierarchal goal based AI system enables entities to think and act on events and changing situations in a flexible manner
* Advanced physics system
* A*Star freeform node based pathfinding capable of navigating an unlimited number of connected maps, warps and doors
* Lua scripting (used in games like Baldur's Gate, FarCry, and Warcraft 3)
* Free form pixel accurate sprite patch editing as well as emulated conventional tile editing
* Unlimited zooming in and out, can show entire worlds on the screen in real time
* Support for irregularly shaped maps, dead space never wastes memory
* Map dimensions can flexibly change during play, new areas can be added anywhere at any time
* Robust automatic save/load allows a fully persistent world
* Built in world editor with unlimited brush sizes, multiple undo, cut and paste of any size
* Virtual palette map concept, create a map or maps with the tiles you use most to act as a palette to work from
* Mini-map system that can update its thumbnails on the fly as the world changes
* "Fast forward" game speed feature, hold down a key to speed things up
* Visual Profile system makes it easy to apply new looks and animations to entities without modifying the underlying game logic
* Parallax scrolling
* Powerful particle system
* Supports any resolution in windowed or fullscreen, scaling, rotation, tinting, and mirroring of entities.
* Advanced audio system supporting music crossfading, positional sounds, and effect filtering such as echo
* Real-time "Smart Shadow" generation based on collision information
* Create stand-alone games
* Comprehensive game modding and modding of a mod support

http://www.rtsoft.com/novashell/

Offline Nax

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« Reply #12 on: December 03, 2007, 04:54:22 PM »
Aren't we missing RPG Maker XP in that list? And RPG Maker VX is coming out soon..not sure when.

Offline Luke

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« Reply #13 on: November 01, 2008, 10:43:20 PM »
Some more....

Scratch - http://scratch.mit.edu/
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.

Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design

LÍVE - http://love2d.org/
LÍVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.

Game Baker - http://code.google.com/p/game-baker/
Visual Game editor for kids: Free (open source), cross platform in Python


MirthKit - http://www.mirthkit.com/
MirthKit is the online arcade where everyone's creativity comes together.
« Last Edit: November 02, 2008, 03:51:26 AM by lukex »

Offline SCross

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« Reply #14 on: June 20, 2009, 10:40:42 PM »
Great list!  I've done some work using Flash, but I really need to do some more.

You can make some really cool things.
Video Game Testers Needed.

The Gaming Universe  |  General  |  The Dev Lab  |  Game Development  |  List of Game Makers
 

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