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The Gaming Universe  |  General  |  The Dev Lab  |  Game Development  |  List of GU Members' Projects
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Author Topic: List of GU Members' Projects  (Read 5021 times)

Offline Eliwood

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« on: December 03, 2006, 07:34:39 PM »
This listing is in homage/update to an older listing from a few years ago. (http://forums.thegaminguniverse.com/showthread.php?t=6240)

The rules are simple. Post about game projects you're involved in or heading that aren't hosted at GU. Use the following format if you'd like.

_______________________________________

1) What is the project's name?
2) What is your position in the project?
3) What is the project about?
4) What languges or programs are used to create the project?
5) What platforms can run the project? (Windows, Linux, OS X, or all)
6) How complete is the project? [Planning/Concept, Pre-Alpha, Alpha, Beta, Completed]
7) Do you have any screenshots or additional information (website) to show?

_______________________________________

I will compile a full list of all of the projects in this first post.
_______________________________________

Completed Projects

Membrane Massacre
Lead Developer: HopeDagger
What is it? Flying through the human body in a shrunken space fighter, gunning down sinister bacteria!
Developed in: C++
Developed for: Windows
Status: Complete
Additional Information + Screenshots + Download

Admiral Overalls
Lead Developer: HopeDagger
What is it? Play as Admiral Overalls in a retro 8-bit sidescrolling world! Complete with tomato-slingshot action!
Developed in: C# 2.0
Developed for: Windows
Status: Complete
Additional Information + Screenshots + Download

Magma Duel
Lead Developer: HopeDagger
What is it? A 2-player 'dueling' game whereas you must knock your foe into the lava below either physically, or using a variety of floating powerups.
Developed in: Delphi
Developed for: Windows
Status: Complete
Additional Information + Screenshots + Download

Gundown
Lead Developer: HopeDagger
What is it? "An oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to beef up your firepower."
Developed in: BlitzMax
Developed for: Windows
Status: Complete
Additional Information + Screenshots + Download

Meteorites
Lead Developer: HopeDagger
What is it? Fly through space, blasting lethal meteorites and alien spacecraft. Features several types of powerups to enhance your ship's weapons and navigation capabilities.
Developed in: Delphi
Developed for: Windows
Status: Complete
Additional Information + Screenshots + Download

_______________________________________

Projects In Progress (C++/Java)

Mokoi
Developer: lukex
What is it? A Game system that operates under the "build once, run anywhere" premise.
Developed in: C++
Status: Alpha/Beta
Info: Website with Screenshots: http://mokoi.sourceforge.net/site/mokoi/

Alchera
Developer: lukex
What is it? A Multi-Game Project Editor. Only supports Mokoi Projects at the moment.
Developed in: C++. C for the project dll.
Status: Alpha
Info: Website with Screenshots: http://mokoi.sourceforge.net/site/alchera/

Ormola Zebeque Chapters
Developer/Artist/Writer: lukex
What is it? Based in the Zelda Universe, it's a game that tells the stories of the Ormola Zebeque isles.
Developed in: Pawn (langauge) on top of Mokoi (Program).
Status: Planning, but hoping to be Pre-Alpha soon.

Zelda Enhanced
Main Coder: Zel
What is it? Eventual implementation of all features in Z1-2-LTTP-LA
Devloped in: C\++
Developer for: Windows
Game Status: Pre-Alpha/Alpha
Dev. Status: screens or engine data available outside of development team

Hyrdo Hydra
Main Developer: Scarzzurs
Devloped in: Java
Developer for: Java Platform
Game Status: WIP/Alpha
Dev. Status: Current applet demo
_______________________________________

Projects In Progress (Game Maker/MMF/TGF)

Zombi
Developer / Executive Director: Greo
What is it? A game about a lone survivor in an zombie infested city trying to escape.
Developed in: Game Maker
Status: Pre-Alpha

_______________________________________

Projects In Progress (PHP/Javascript)

Pretty URLs[/u]
Developer: Valandur Pheriannath
What is it? A mod for the SMF system to rewrite the ugly querystring URLs into cool/pretty URLs. Example: http://eldacar.com/archives/team-project-72-points!/0/ How cool is that :)
Developed in: PHP
Developed for: Apache, although I'd like to get it working on IIS and Lighttpd too.
Status: Public beta, with about 200 downloads of the latest release.
Links: Website Downloads Source code (SVN) Development/testing/support forum

Operation TACKLE[/u]
Lead Developer: Valandur Pheriannath
What is it? A replacement for SMF's admin panel.
Developed in: PHP, Javascript
Developer for: Anything SMF will run on.
Status: Alpha.
Links: http://eldacar.com/mytry.htmlWebsite
_______________________________________
« Last Edit: November 22, 2007, 04:36:25 PM by Steve »

Offline Luke

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« Reply #1 on: December 03, 2006, 08:23:30 PM »
I got 3 major projects that working on.

1) Lux Engine (Part of Mokoi Gaming)
2) Developer.
3) Platform neutral game system.
4) C++.
5) Windows, Linux, BeOS, Haiku, Syllable & Nintendo DS. Should build on *nix, MacOSX or any other system. I hope to get it running on Dreamcast (and any other systems people are willing to donate :) ).
6) Beta.
7) Website with Screenshots & Downloads: http://mokoi.sourceforge.net/

1) Alchera (Part of Mokoi Gaming)
2) Developer.
3) It's Mutli-Game Project Editor, only supports Mokoi Projects at the moment.
4) C
5) Windows & Linux, but should work on all platfrom that has GTK 2.10
6) Beta.
7) Website with Screenshots & Downloads: http://mokoi.sourceforge.net/

1) Ormola Zebeque Chapters
2) Developer/Artist/Writer.
3) Base in the Zelda Universe, it tells the stories of the Ormola Zebeque isles.
4) Pawn
5) Mokoi Gaming
6) Planning.
7) http://members.optus.net/lukex/OrmolaZebequeChapters/
« Last Edit: November 22, 2007, 05:15:23 PM by lukex »

Offline Greo

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« Reply #2 on: December 03, 2006, 08:36:12 PM »
1) Zombi
2) Developer / Executive Director
3) A lone survivor in an zombie infested city trying to escape.
4) Game Maker Language
5) Pre-Alpha
6) Not at the moment.

Quote
What, you're going to cry again?
Feel free to add me to Google Talk; greorodera[at]gmail.com

Offline Steve

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« Reply #3 on: December 03, 2006, 10:26:46 PM »
Here are my recent projects:

1) Membrane Massacre
2) Lead Developer
3) Flying through the human body in a shrunken space fighter, gunning down sinister bacteria!
4) C++
5) Windows (but Linux and Mac to come)
6) Completed, but with a large impending update
7) Additional Information + Screenshots + Download

1) Admiral Overalls
2) Lead Developer
3) Play as Admiral Overalls in a retro 8-bit sidescrolling world! Complete with tomato-slingshot action!
4) C# 2.0
5) Windows
6) Complete
7) Additional Information + Screenshots + Download


1) Magma Duel
2) Lead Developer
3) A 2-player 'dueling' game whereas you must knock your foe into the lava below either physically, or using a variety of floating powerups.
4) Delphi
5) Windows
6) Complete
7) Additional Information + Screenshots + Download


1) Gundown
2) Lead Developer
3) "An oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to beef up your firepower."
4) BlitzMax
5) Windows
6) Complete
7) Additional Information + Screenshots + Download


1) Meteorites
2) Lead Developer
3) Fly through space, blasting lethal meteorites and alien spacecraft. Features several types of powerups to enhance your ship's weapons and navigation capabilities.
4) Delphi
5) Windows
6) Complete
7) Additional Information + Screenshots + Download


1) Skirmish Online
2) Lead Developer
3) An online overhead (tactical) shooter, themed around a few decades into the future.
4) Unknown; rewrite pending
5) Planned for Windows, Mac, and Linux
6) Rewrite phase; pre-alpha
7) No online resources currently. (Screenshot 1) (Screenshot 2) (Screenshot 3)
Gauntlets of Recursion (+3) - My game development journal.
Recent Projects: [Membrane Massacre] [Admiral Overalls] [Magma Duel] [Gundown] [Meteorites]

Offline Steve

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« Reply #4 on: June 28, 2007, 08:00:23 PM »
I'm sure there are other folks here hammering away at some projects, so share with us whatever you may be tinkering on. :)
Gauntlets of Recursion (+3) - My game development journal.
Recent Projects: [Membrane Massacre] [Admiral Overalls] [Magma Duel] [Gundown] [Meteorites]

Offline Dannii

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« Reply #5 on: June 28, 2007, 10:37:21 PM »
Want non-game projects too?
"Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise."

Offline Steve

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« Reply #6 on: June 29, 2007, 07:16:43 PM »
Quote from: Valandur Pheriannath;602493
Want non-game projects too?


Jon's original post didn't bar the listing to game projects, so I think we'll stay true to that. Any project will do, methinks. :)
Gauntlets of Recursion (+3) - My game development journal.
Recent Projects: [Membrane Massacre] [Admiral Overalls] [Magma Duel] [Gundown] [Meteorites]

Offline Dannii

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« Reply #7 on: June 29, 2007, 10:57:35 PM »
Okay then :) I've got two major projects going on now, one more I've barely started, and one I've finished and would really like to pass onto another developer because I'm not too interested in it anymore. I'll only list the two I'm working on now though.

1) Pretty URLs
2) Sole Developer
3) A mod for the SMF system to rewrite the ugly querystring URLs into cool/pretty URLs. Example: http://eldacar.com/archives/team-project-72-points!/0/ How cool is that :)
4) PHP
5) Apache, although I'd like to get it working on IIS and Lighttpd too.
6) Public beta, with about 200 downloads of the latest release.
7) Website Downloads Source code (SVN) Development/testing/support forum.

1) Operation TACKLE
2) Lead developer, and currently the only one really working on code, though hopefully that will change.
3) A replacement for SMF's admin panel.
4) PHP, Javascript
5) Anything SMF will run on.
6) Alpha.
7) http://eldacar.com/mytry.htmlWebsite
"Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise."

Offline Dandel

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« Reply #8 on: June 30, 2007, 04:33:06 PM »
Valandur, you probobly should look into modifying the htaccess files and also doing some small modifications to the smf url writing to fix that with ease.

Offline Dannii

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« Reply #9 on: June 30, 2007, 10:27:28 PM »
That's what I'm doing ;) .htaccess only works on certain Apache servers though, I'm not sure how IIS and Lighttpd work.
"Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise."

Offline Zel

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« Reply #10 on: July 19, 2007, 06:55:52 AM »
1) Zelda Enhanced
2) Main Coder(Lord help this poor project......)
3) Eventual implementation of all features in Z1-2-LTTP-LA
4) C\++
5) Windows
6) Pre-Alpha,/Alpha
7) No screens or engine data available outside of development team
This post brought to you by Zel.

Offline Steve

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« Reply #11 on: September 16, 2007, 10:33:24 AM »
Quote from: Valandur Pheriannath;602645
Okay then :) I've got two major projects going on now, one more I've barely started, and one I've finished and would really like to pass onto another developer because I'm not too interested in it anymore. I'll only list the two I'm working on now though.

1) Pretty URLs
2) Sole Developer
3) A mod for the SMF system to rewrite the ugly querystring URLs into cool/pretty URLs. Example: http://eldacar.com/archives/team-project-72-points!/0/ How cool is that :)
4) PHP
5) Apache, although I'd like to get it working on IIS and Lighttpd too.
6) Public beta, with about 200 downloads of the latest release.
7) Website Downloads Source code (SVN) Development/testing/support forum.

1) Operation TACKLE
2) Lead developer, and currently the only one really working on code, though hopefully that will change.
3) A replacement for SMF's admin panel.
4) PHP, Javascript
5) Anything SMF will run on.
6) Alpha.
7) http://eldacar.com/mytry.htmlWebsite

Quote from: Zel;605684
1) Zelda Enhanced
2) Main Coder(Lord help this poor project......)
3) Eventual implementation of all features in Z1-2-LTTP-LA
4) C\++
5) Windows
6) Pre-Alpha,/Alpha
7) No screens or engine data available outside of development team

Updated the list. Sorry about the delay, both of you.
« Last Edit: September 16, 2007, 10:41:16 AM by Steve »
Gauntlets of Recursion (+3) - My game development journal.
Recent Projects: [Membrane Massacre] [Admiral Overalls] [Magma Duel] [Gundown] [Meteorites]

Offline Scarzzurs

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« Reply #12 on: November 22, 2007, 10:21:44 AM »
Hey there all :-)

I'm working on this right now: http://scarzzurs.dk/HydroHydra/testApplet.html.
I try to work on it every day, so if you like it, you might want to check every once in a while... :-)
Comments, ideas and critique are most welcome :-)

For those that might find the following useful, i supplied the... erm... following...
Name: Hydro Hydra (WIP name)
Language: Java
Credits: All and everything is made be me, game, game engine, graphics, idea and so on. :-)

The game engine was also used for the banner on http://Http://scarzzurs.dk and "Dust and Rocks 2" on the same website. I have plans for a multiplayer project in the future using the same engine.

- Scarzzurs
« Last Edit: November 22, 2007, 10:27:09 AM by Scarzzurs »
Check out my mod for LX: Modern Warfare
And while you're at it check City Blocks out too.

Offline Steve

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« Reply #13 on: November 22, 2007, 03:38:22 PM »
Scarzzurs: Sure thing -- added. I left the description blank, so just let me know what you want in there and I'll fill it in for you. The game is looking pretty slick so far. What are you using for the tail 'nodes', mass springs?
Gauntlets of Recursion (+3) - My game development journal.
Recent Projects: [Membrane Massacre] [Admiral Overalls] [Magma Duel] [Gundown] [Meteorites]

Offline Scarzzurs

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« Reply #14 on: November 22, 2007, 04:05:35 PM »
Hey hey :-)

Well, i left the description blank as i thought it were only suggested that one could use the given format, if one liked.
But well, let me see what i can come up with :-)

If i am not mistaken, i've used acceleration on each node that is given by the following formula:
acc = k * (distance/distance limit)^l. Where k and l are both constant values. L lies between 1 and 2 (I haven't made up my mind yet :P ). The distance is the distance to an offset position from the node before. And then i apply my decceleration... which i am not even sure follows the real rules. Quite funny how i haven't payed much attention to real physics in this game, opposed to the rest of my games :-)

- Scarzzurs
Check out my mod for LX: Modern Warfare
And while you're at it check City Blocks out too.

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