Fire Emblem: In the fog levels, when they cannot see your units at all, I've seen units rush out of the fog and attack a unit they COULD NOT SEE. Not only is it that the A.I. is predicting where your units lie when they can't see you, but it also voilates game rules; You cannot attack a unit that no unit can see; If you try to intrude upon it's space, you are stopped, as well. (And on that level, they had no thieves, as well.)I gave Marcus (who has 8 luck) the Devil axe, which can sometimes hurt the wielder for as much damage as it would your foe. I had him strike; He got into a critical hit with the DE...and it struck him, for a CRITICAL HIT (TRIPLE DAMAGE)... that killed him in one fell swoop. And he had a PITIFUL critical chance, as well...In addition, the randomized hit/miss chance ALWAYS seems to be in my foe's favor. I've got Aion trapped in a magic seal and everyone has about 40% chance to hit him... I have everyone gang up on him and only about ONE OUT OF EVERY FIVE HITS hurts Aion. Not that way when they attack ME, however! And then, later on in chapter 24, I had my unit (Lowen) fighting a nomad in the woods. The nomad used a shortbow, and I had a 55 percent chance of hitting him. I missed him THREE TURNS IN A ROW, and he whittled me down to 6 HP. The following turn, I switched to a more accurate weapon, which boosted my chance to 60%. I was well aware that his weapon caused 2 damage, and had a 3% critical hit chance (critical hits do 3x damage). I thought "No chance in hell he'll score it..." but guess what happened the next turn? He pulled of a critical hit! That was EXACTLY THE AMOUNT OF HEALTH HE NEEDED TO TAKE ME DOWN, AND THE GAME EXPLOITED THE TINIEST CHANCE OF A CHEAP MOVE.It also seems as if whenever I pull off a critical hit, it's always on the second strike, when it would have killed my foe anyway, without the hit, and as such is unneeded. (Happened, so far three times in three turns.) But whenever my FOE does a critical hit, it is DEVISTATING, if not deadly. The very first time I met the boss in that pirate chapter (the rider with the killing edge), he scored a critical hit, killing Lyn in one strike. (of course, then again it improves C Hit Rate...)