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484342 Posts in 28382 Topics by 2466 Members - Latest Member: Second Channel July 19, 2018, 02:17:33 AM
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The Gaming Universe  |  Profile of Guardian  |  Show Posts  |  Messages
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Messages - Guardian

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6466
Ninja Gaiden IV: Darkness Reborn / Silly question ?
« on: March 19, 2003, 11:53:22 AM »
Why, thank you.  :^)

6467
Ninja Gaiden IV: Darkness Reborn / Silly question ?
« on: March 18, 2003, 06:48:17 PM »
My site's a visual demographic demonstration, like an internet gamebook.

6468
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 18, 2003, 06:45:49 PM »
I'll think about Shadow Master, but otherwise there's significance to the make of the four bosses....which is a secret.  I'll think about the color scheme.

6469
Ninja Gaiden IV: Darkness Reborn / Help Wanted
« on: March 18, 2003, 06:39:16 PM »
Lemme work with that for a bit.

6470
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 08:48:04 PM »
Remember this guy?

This is Mask, boss of Act 2: Los Angeles.  He was supposed to be a superior bio-noid (hence why there was only one of him in NG3, end of Act 7, Part 2), but Ryu's quick entry into the warship caused Clancy to send him out ahead of schedule, unprepared, and easy to kill.
Now he's back, and he's complete, and he's ready to take it to ya!  But...can you be quick enough?

6471
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 08:45:16 PM »
Now to backtrack:

Meet Masaaki, boss of Act 1.

He's basically the same as Ryu used to be in the original trilogy...just not as fast.  However, he's still small enough to make an impact, so don't underestimate him.

6472
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 08:43:27 PM »
Meet the Shadow Master, boss of Act 8: the Depths of Hell.



As it is, he's a fast, cunning, precise, and patient adversary.  However, he's more than meets the eye.

6473
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 08:40:43 PM »
Meet Sledge, boss of Act 4: Temple of the Demon.



He's basically slow, but has a rather devastating storm.  Question is...from what direction will it come?

6474
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 08:06:04 PM »
Hints on Blaze:
1.  He was forged by flames, so your flaming attacks/Arts would be useless.  
2.  He walks with his arms ahead of him because he'd actually be hiding himself behind a wall of flame when he walks.

How do you beat something like that...I wonder...  he he he

6475
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 07:54:29 PM »
Meet Katana, boss of Act 6: Tower of Lahja.

I know, it's not sprites.  However, I think seeing him in action would be a nice change.  Let's just hope you can keep up.  After all, with Mott's plans of AI, you may just get that butt kicked.  lol

6476
Ninja Gaiden IV: Darkness Reborn / Boss preview
« on: March 17, 2003, 07:48:47 PM »
Meet Blaze.



This will be the boss for Act 5: Castle Rock.  I'm still working on the flames, but I'm simply showing you a preliminary sketch.  Personally, I have yet to figure out how to beat this guy...so we'll just keep that secret when it happens.
Thoughts? :lWHA:

6477
Z2E / MottZilla's Zelda II Demo
« on: March 17, 2003, 12:48:59 PM »
In 2 weeks....I was right about you, Mott...you're the best.

6478
Ninja Gaiden IV: Darkness Reborn / Help Wanted
« on: March 17, 2003, 12:19:22 PM »
So...it wasn't a full-body, just the head, torso and arm.  I see.  The rest should look cool...problem is, it seems too reminiscent of Funky Dynamite (who will make a cameo in this game).  If you did some sprites and they looked different enough, I could look into it.  I do like it, though.  It has A LOT of potential...
for something...

6479
Ninja Gaiden IV: Darkness Reborn / Help Wanted
« on: March 17, 2003, 08:01:27 AM »
Just email them to me.  If the link doesn't work on my profile, my email address is:

unknownenforcer@aol.com

Can't wait.

6480
Ninja Gaiden IV: Darkness Reborn / Help Wanted
« on: March 16, 2003, 04:34:55 PM »
Can you make more of this one...possibly from different poses or angles?  It looks cool, but I'm not at all sure what I'm looking at.

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