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484519 Posts in 28393 Topics by 2471 Members - Latest Member: Hezekiah May 24, 2019, 12:07:52 PM
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The Gaming Universe  |  Profile of stusaysyo  |  Show Posts  |  Messages
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Messages - stusaysyo

Pages: [1]
1
The Museum / OL Comic
« on: September 22, 2004, 02:20:38 PM »
hehehe, i thought the monkey was leaving to nick MOHs money

2
OZ Help / maplib
« on: September 20, 2004, 01:37:25 PM »
maplib, where can i get it?

3
OZ Help / OL Resources archive
« on: September 20, 2004, 01:27:42 PM »
okay then

4
OZ Help / OL Resources archive
« on: September 20, 2004, 01:06:46 PM »
is there a library of links to entities , sprite sheets, sounds, tools etc, on the net ,cus if there isnt, i might make one

5
OZ Help / Doorway dissapearing
« on: September 19, 2004, 02:37:34 PM »
well they all are 1 square big at the mo but i do have very different puzzles

6
The Museum / OL Comic
« on: September 19, 2004, 01:50:22 PM »
name is not important, make some more

7
OZ Help / Doorway dissapearing
« on: September 19, 2004, 01:11:06 PM »
well yeah, grr, i hate rooms like this, they annoy me , making them takes too much time

8
OZ Help / Doorway dissapearing
« on: September 19, 2004, 12:03:38 PM »
right, when i go into my room the door dissapears, but its in a dungeon and when the screen scrolls to the door i can see it then when i get there it is gone

9
OZ Help / buying items
« on: September 13, 2004, 06:48:13 AM »
i understand it all just fine,

10
OZ Help / buying items
« on: September 11, 2004, 03:38:39 AM »
it works beutifully , and i have added the rest myself with success. Thank you very much.

11
OZ Help / buying items
« on: September 10, 2004, 02:09:40 PM »
well i added a messagemap line to that script and changed the messagemap directions a bit, but how can i make it so it will only sell when they have enough cash,
 also, when the message comes up about haveing the weapon already it disappears straight away
 
 
Code: [Select]
#include
   #include
   #include
   new message = 0;
   main()
   { // Begins the main script
   
   if(FirstRun())
   {// Begins the First Run
   SetString("adriandoorin", 0, "adriandoorout");
   
   MessageMap("adrian",0,"Hello! and welcome to my shop!",true,1);
   MessageMap("adrian",1,"What would you like to buy today!",true,2);
   MessageMap("adrian",2,"|Fire Wand`|Ice Wand`|Magic Refill`|Nothing Today",true,3,4,5,6);
 MessageMap("adrian",3,"Fire Wands are 200 rupees, are you sure?|No |Yes",true,6,7);
 MessageMap("adrian",4,"Ice Wands are 200 rupees, are you sure?|No |Yes",true,6,7);
  MessageMap("adrian",6,"Come back anytime",false,0);
  MessageMap("adrian",7,"Thank you very much!",false,0)
   }// Ends the First Run
   
 if(GetValue("adrian",3) == 3)
 {
    if(GetLastAnswer() == 1)
    message = 1;
 }
 else if(GetValue("adrian",3) == 4)
 {
    if(GetLastAnswer() == 1)
    message = 2;
 }
   switch(message)
   {
    case 1:
    Firewand();
    case 2:
    Icewand();
    case 3:
    Magicfill();
   }
 
 }// Ends the main script
 //-------------------
 Firewand()
 {
 if(FinishedReading()&& GetLastAnswer()== 1)
   {
   if(!isOwned("_firerodweapon"))
    {
    IncCounterTarget("rupees",-200);// subtracts 20 rupees
    CreateEntityWithID("_firerodweapon",0,0,"_firerodweapon");  
    SetOwnedFlag("_firerodweapon",true);
    }
  else
  InitTextBox("Sorry you already own this weapon",200,1);
   }
 }
 //-------------------
 Icewand()
 {
 if(FinishedReading()&& GetLastAnswer()== 1)
   {
   if(!isOwned("_icerodweapon"))
    {
    IncCounterTarget("rupees",-200);// subtracts 20 rupees
    CreateEntityWithID("_icerodweapon",0,0,"_icerodweapon");  
    SetOwnedFlag("_icerodweapon",true);
    }
  else
  InitTextBox("Sorry you already own this weapon",200,1);
   }
 }
 //-------------------
 Magicfill()
 {
 //I'll add this later
 }

12
OZ Help / buying items
« on: September 09, 2004, 12:18:56 PM »
How can i buy items from this person?
 
 
Code: [Select]
#include
  #include
  #include
 
  main()
  { // Begins the main script
 
  if(FirstRun())
  {// Begins the First Run
  SetString("adriandoorin", 0, "adriandoorout");
 
  MessageMap("adrian",0,"Hello! and welcome to my shop!",true,1);
  MessageMap("adrian",1,"What would you like to buy today!",true,2);
  MessageMap("adrian",2,"|Fire Wand`|Ice Wand`|Magic Refill`|Nothing Today",true,3,3,3,0);
  }// Ends the First Run
 
  if(GetLastAnswer()== 0)
  {
  MessageMap("adrian",3,"Fire Wands are 200 rupees, are you sure?|No |Yes",true,0,4);
 
  if(GetCounterValue("rupees")>= 200 && GetLastAnswer()==1)
  {
  MessageMap("adrian", 4, "Here you are, don't point it at me like that!",false,0);
  if(FinishedReading()&& GetLastAnswer()== 1)
  {
  IncCounterTarget("rupees",-200);// subtracts 20 rupees
  SetOwnedFlag("_firerodweapon",true);
  }
  }//ends the if the player has atleast 20 rupees
  else
  {
  MessageMap("adrian",4,"You can't buy this!",false,0);
  }
  }
  //Ice wand
 
  if(GetLastAnswer()== 0)
  {
  MessageMap("adrian",3,"Ice Wands are 200 rupees, are you sure?|No |Yes",true,0,4);
 
  if(GetCounterValue("rupees")>= 20 && GetLastAnswer()==1)
  {
  MessageMap("adrian", 4, "Here you are, don't point it at me like that!",false,0);
  if(FinishedReading()&& GetLastAnswer()== 1)
  {
  IncCounterTarget("rupees",-20);// subtracts 20 rupees
  SetOwnedFlag("_icerodweapon",true);
  }
  }//ends the if the player has atleast 20 rupees
  else
  {
  MessageMap("adrian",4,"You can't buy this!",false,0);
  }
  }
 
 
  }// Ends the main script

 i got to buying the first item fine but the next item is getting annoying, i cant even buy the first item now

13
Discussion / NOA did not only target your projects...
« on: August 28, 2004, 03:20:09 PM »
362 Signatures Total

14
i wanna play 2

name - Lonk
Race - Elf-Human
Age - 12
Skills - Archery and Sailing
Background - Cousin of Elf Hero 'Link'. Sails to and fro from island selling pots of seawater to any sucker who buys them!

Player Name - Stusaysyo

Pages: [1]

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