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484321 Posts in 28379 Topics by 2466 Members - Latest Member: Second Channel June 24, 2018, 09:30:29 PM
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The Gaming Universe  |  Profile of Turbo The Porcupine  |  Show Posts  |  Messages

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Messages - Turbo The Porcupine

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Game Development / IRC where to get Botserv
« on: November 15, 2004, 03:44:23 AM »
I dont think its as easy as that though

Game Development / Legend of Zelda: The Fairy's Flute. FINAL UPDATE!
« on: June 29, 2004, 07:28:14 AM »
I was told that the game is far to big to upload at this time...

Fun House / Advertise
« on: March 12, 2004, 07:21:32 AM »
Psycotix has moved, click to view or even join.

Fun House / Advertise
« on: December 05, 2003, 11:25:40 AM »
New forums up for Psycotix Entertainment.

We have mods, but we need more. If anyone is interested in becoming a mod, then please PM me on GU.

We need members to, if you wanna talk about games or making games without being moaned at or told off, then Visit Psycotix Forums Today

You can click my sig to access the forums through my [unfinnished] website or you can go here:

Game Development / How did you start [ game programming ] ?
« on: December 04, 2003, 03:40:37 PM »
I taught myself, using Basic 0.1, then Qbasic, now I use Blitz and Gamemaker Code.

General Chit Chat / The Gallery Thread.
« on: November 26, 2003, 03:13:38 AM »
Me in the gallery?


Discussion / Games you like most
« on: November 25, 2003, 04:04:54 AM »
Platform Games. My Fav

Game Development / Tutorial for TGF/MMF
« on: November 20, 2003, 05:53:26 AM »
Can anyone create a decent Sonic Adventure 2 styled homing attack. The tutorials on SFGHQ are complete s**t and some of them don't even exist. I've tried making one, but Its far to hard.

I am trying to make the homing attack home in on enemys, springs and TV's, and I also want the homing attack to home in on the floor when there are no enemys around.

Please can someone help me.

Game Development / ??? [TGF Sonic engines]
« on: November 19, 2003, 04:23:20 AM »
Originally posted by Pheonix Gamma
really? It took my friend cj about 15 minutes...  :lshrug:

Mmmmm! What can I say. I Like To Take My Time With Things Like This.

General Chit Chat / Who's Avatar do you fine scary/disturbing? Or cute?
« on: November 18, 2003, 10:38:46 AM »
I Think Mines Neither Cute Or ScaryJust Ummm... Sonicly and Porcupiningly

General Chit Chat / do you like music?
« on: November 18, 2003, 03:57:17 AM »

Game Development / RPG 2003
« on: November 17, 2003, 09:23:24 AM »
Originally posted by inori
It's not warez for me... I could presumably go to a store and find it, if I were so inclined.  But I'm like dandan... I prefer C++. :shrug:

Doen't RPG2003 use C++, but in a drag and drop type thingy?

Game Development / ??? [TGF Sonic engines]
« on: November 17, 2003, 03:42:16 AM »
don't do EVERYTHING! Paralax is easy, and it's something all TGF'ers should LEARN to gain EXPERIENCE. But I'm not gonna force you not to do it for him, just making a friendly suggestion. You have a point, but Its a favor I'm doing for Daniely123, and he's a good friend. I'm keeping my promise.

Oh and Paralax isn't easy, standard paralax yes, STATIC PARALAX Now thats hard. :dpdevious

Game Development / ??? [TGF Sonic engines]
« on: November 14, 2003, 07:43:45 AM »
I'm Back.

Me and qbgZ are working on the static engine you despratly need. qbgZ is my best friend by the way.

I'm having trouble with creating a paralax though.

Game Development / RPG 2003
« on: November 07, 2003, 07:41:29 AM »
It's easy to use, but I don't like the program.

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