gfxgfx
 
Please login or register.

Login with username, password and session length
 
gfx gfx
gfxgfx
 
Members, please note that our guidelines are located here.
 
gfx gfx
gfx
484586 Posts in 28410 Topics by 2463 Members - Latest Member: austinrobert August 13, 2020, 03:16:43 PM
*
gfx* Home | Help | Calendar | Login | Register | gfx
gfx
The Gaming Universe  |  Profile of Khatuni  |  Show Posts  |  Messages
gfx
gfxgfx
 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Khatuni

Pages: [1] 2 3 ... 50
1
The Gaming Lounge / Re: Zelda Wii Updates
« on: July 29, 2011, 01:06:27 AM »
New trailer:
www.youtube.com/watch?v=ASCayUVebr0

Graphically, it looks awesome, but the gameplay still isn't very promising.

2
The Gaming Lounge / Re: Train brake sound
« on: June 22, 2011, 10:30:49 AM »
You mean the sound when he brakes before a turn, like on 0:31?
Nah, I'm looking for a more realistic sound of a massive (steam) train braking, at least 3 sec long.
But thanks for replying anyway.

3
The Gaming Lounge / Train brake sound
« on: June 17, 2011, 06:16:04 PM »
Does anyone know of a good sound of a train emergency brake, with squealing wheels and such?
I've searched the internet but all I find is crap quality or sounds with lots of other noises through it.

Perhaps a video game or a movie?...

4
The Gaming Lounge / Re: I mades a Flash Game. Alpha Wing.
« on: June 06, 2011, 11:57:42 AM »
The bullets still go through the letters often. And after a letter has been shot, it removes the image, but sometimes can still hit the spaceship. The collision is just not accurate enough, I think.

5
OZ Help / Re: Old source question
« on: June 01, 2011, 03:52:09 PM »
ResHack is a resource hacker, so I'll need the resource file for it anyway.

6
OZ Help / Re: Old source question
« on: May 29, 2011, 08:30:09 PM »
My thanks again to Luke.  :cool:

Edit: While that link worked for the window icon, it removes the .exe file's icon. Everywhere on the internet I find that the .rc file is needed for file icons. So never mind...

7
General Chit Chat / Re: Ask a Mormon.
« on: May 29, 2011, 01:14:47 PM »
Interesting...
What is your view on evolution of lifeforms? Do you totally reject Darwin's evolution theory, or do think it can be logically combined with the doctrines of the Church?

8
OZ Help / Old source question
« on: May 29, 2011, 01:03:54 PM »
What exactly is the need of OpenZelda.rc and the OpenZelda_private files? I know they're linked to each other, but is either of them really necessary?
The only line in OpenZelda.rc is A ICON "cns.ico", which calls the icon in the top left corner. "A" is linked to wc.hIcon = LoadIcon(hInst, "A");, which is a basic component of the window in Main.zes.

My goal is to somehow call the icon simply in Main.zes, so that I can remove at least OpenZelda.rc. Things like wc.hIcon = LoadIcon(hInst, "cns.ico"); do nothing. Any ideas?

Btw, every time I log in to the chat, I'm the only one there. Is it down again, or is it accessable elsewhere? (I always use the site's javachat.)

9
General Chit Chat / Japanese "Horse" Racing
« on: May 28, 2011, 07:16:27 PM »
Anyone heard of the pc game "Japan World Cup 3" by Cinema Keiba?

I'm not exactly sure what it's about, since the website (www.jra-jwc.jp) is only in Japanese.
It's a horse racing gamble game...   Japanese style. Watch this and you'll understand:
http://www.youtube.com/watch?v=Ytj0thcO4iE
http://www.youtube.com/watch?v=ni-YmKhxOvM&

There are 5 different leagues, each league has its own contestants. One of them is with different animals, one is mixed:
http://www.youtube.com/watch?v=RPClAUGj4S4&

Each contestant has multiple different (attack) strategies. Be sure to check out the other videos on that Youtube channel if you like it.
This has got to be one of the most hilarious games ever created. Though it's not much of a game.


10
OZ Help / Re: Disable Alt Key Pause
« on: May 18, 2011, 12:31:26 PM »
Those functions are useless since they are only returned there (in the CV).

11
OZ Help / Re: Disable Alt Key Pause
« on: May 18, 2011, 07:28:06 AM »
I get it now. Give him my thanks if you speak him. Hotmail blocks his account for me.

Code: [Select]
case WM_KEYUP:
g_pGame->m_fKeys[wParam] = false;
g_pGame->m_fkey = 0;
break;
case WM_KEYDOWN:
g_pGame->m_fKeys[wParam] = true;
g_pGame->m_fkey = wParam;
break;
case WM_SYSKEYUP:
g_pGame->m_fKeys[wParam] = false;
g_pGame->m_fkey = 0;
break;
case WM_SYSKEYDOWN:
g_pGame->m_fKeys[wParam] = true;
g_pGame->m_fkey = wParam;
return 0;
break;

12
OZ Help / Re: Disable Alt Key Pause
« on: May 17, 2011, 04:51:32 PM »
I'm not going to change windows.h... One mistake and it might screw up my whole computer.  :p

13
OZ Help / Re: Disable Alt Key Pause
« on: May 17, 2011, 02:03:24 PM »
amx.c handles the Small scripts, so that's not the problem.
You mean after the key check, like this?:
Code: [Select]
case WM_KEYUP:
g_pGame->m_fKeys[wParam] = false;
g_pGame->m_fkey = 0;
break;
case WM_KEYDOWN:
g_pGame->m_fKeys[wParam] = true;
g_pGame->m_fkey = wParam;
break;
        case WM_SYSKEYDOWN:
                return 0;
                break;

Doesn't matter where I put the WM_SYSKEYDOWN, it can't be used in combo with other keys.

I don't think the solution should be in MainWndProc. It's not a key check issue, it's the function of Alt/F10 that runs after the key has been checked. That function call needs to be disabled.

Edit: After reading through some articles on the internet, I think this is really a standard Windows thing. There are ways to work around it, but I wanted to be able to still use Alt as a regular key, not disabling it completely. Well...  whatever.

14
OZ Help / Re: Disable Alt Key Pause
« on: May 17, 2011, 05:53:02 AM »
This might be presumptuous of me, but why not use another key?

It's not that I need Alt for a certain thing, but I want all keyboard keys to be available for the player, just like in Snes9x and Project64.

There's no Alt anywhere in the OpenZelda.rc file, right?

Nope, the only "alt" in my source is in amx.c.

Edit: Luke sent me this code, to use in MainWndProc:

   case WM_SYSKEYDOWN:
      return 0;
      break;

But it disables the other keyboard keys, so that won't work.

15
OZ Help / Disable Alt Key Pause
« on: May 16, 2011, 05:58:07 PM »
Usually in Windows, when you press Alt in a program, it calls the menu bar and pauses the program. Now I removed the menu bar in OZ, but Alt still pauses the game, even in fullscreen mode. How would I disable this, so that I can use Alt as a regular control key?

Pages: [1] 2 3 ... 50

gfxgfx
gfx
SMF 2.0.17 | SMF © 2019, Simple Machines Page created in 0.172 seconds with 20 queries.
Helios Multi © Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!
anything