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484586 Posts in 28410 Topics by 2463 Members - Latest Member: austinrobert August 13, 2020, 03:03:16 PM
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The Gaming Universe  |  Profile of Luke  |  Show Posts  |  Messages
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Messages - Luke

Pages: [1] 2 3 ... 51
1
The Dev Lab / Re: SDL multithread, thread communications
« on: January 14, 2015, 02:06:46 AM »
I believe you need to create an mutex  https://wiki.libsdl.org/SDL_CreateMutex and before you are write to an variable call SDL_LockMutex on it and SDL_UnlockMutex after to release the lock.

Here the code I use https://github.com/lukesalisbury/luxengine/blob/master/src/platform/sdl2/worker.cpp and https://github.com/lukesalisbury/luxengine/blob/master/src/downloader-curl.cpp#L270

2
The Dev Lab / Alpha 3 Released
« on: December 18, 2014, 07:04:56 AM »
Updated dll below, just replace the old one.
-add drag and drop quest support
-Window resizing
-Fixed most Mask issues  (press F1 to see mask in second window)

Should now perform almost the same as 6 does.


[edit] 7.0.0 Source code can be found at http://sourceforge.net/projects/openzelda you will need to build it yourself, works on Windows and OS X and most 32bit system that have SDL2 and SDL2_mixer.

3
The Dev Lab / Re: Open Zelda Classic Edition 7 Alpha 2 Released
« on: December 16, 2014, 05:29:49 AM »
The thing about OZ that always boggled my mind was the use of a second image for collision detection. Not that it's a bad thing, it's just not how I would have done it. Is it still the same way with the new OZ, Luke?
yes, it uses a similar mask system, but doesn't rely on a second image.

4
The Dev Lab / Re: Open Zelda 7 Alpha 2 Released
« on: December 06, 2014, 07:41:13 PM »
As this is the classic edition, the links KOH provided are fine sources on creating content for it. But I wouldn't recommend it, as the classic edition is only being worked on to provide backward compatible support in the official edition.

Rowan, as for "require his ok", you don't.


5
The Dev Lab / Open Zelda Classic Edition 7 Alpha 2 Released
« on: December 01, 2014, 11:06:29 PM »

Should be able to compile and run* on any 32 bit capable devices, such as windows, linux, OS X, Android* or iOS*.

Source code - https://sourceforge.net/projects/openzelda/files/Source%20Code/
Windows - https://www.dropbox.com/s/vdfqt8pvsinjwvv/openzelda-alpha.rar - Includes 6.8.0, Modern Edition 2.0 beta-ish and KingOfHearts' Mini Game Quest.

Dependencies:
https://www.libsdl.org/download-2.0.php
http://www.libsdl.org/projects/SDL_mixer/

6
Game Development / Re: Love2D rescue platformer
« on: April 27, 2014, 02:49:33 AM »
Any news or developments?

7
Game Development / Re: Love2D rescue platformer
« on: February 03, 2014, 06:06:17 AM »
Good luck with it, personally I would like to hear you comparisons of Love vs Open Zelda.

Are you planning of writing Dev Log for it?

8
The Gaming Lounge / Re: Zelda backstory info
« on: July 20, 2013, 09:36:41 PM »
I had a quick look at Hyrule Historia and couldn't find anything. http://www.zeldadungeon.net/wiki/Cane_of_Byrna says its' from the land of Byrna, other then that nothing.

http://www.awkwardzombie.com/index.php?page=0&comic=030308


9
What no publisher bundles* this time?
That and the fact the aussie dollar is low, as Steam charges me in $US*, I might skip it this year. :(


* publisher bundles often share the same price, unlike games which can be $90 US.


Current Flash Sales - Borderlands 2, Bastion, Euro Truck Sim, Dark Souls, CitiesXL

10
If your looking at a Indie game, check to see if they sell it via the "Humble Store" on their website, As I was going to pick up FTL off GOG for $2.50, but the "Humble Store" had it for the same price along with a Steam Key and the Linux version.

Also you should play FTL.

11
Yes, as long it's inside the div, as it's the div's display (CSS) being change and not the child elements (aka img/p/etc inside the div) display (CSS) value.

12
Discussion / Re: Saw a bug? Found a Flaw? Tell us! 2
« on: April 11, 2013, 04:44:54 PM »
Default/Helios Multi theme has white text on light grey in code area.

edit: and the NewGU theme display a print_r of my user infomation.

13
Um, judging on the screenshot you didn't replace the A,B,C with your images?



Bonus code: This is how I would do it.
Code: [Select]
<!DOCTYPE html>
<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7/jquery.min.js"></script>
</head>

<body>
<span class="toggle_content_button" data-area="area_a">link a</span> <span class="toggle_content_button" data-area="area_b">link b</span> <span class="toggle_content_button" data-area="area_c">link c</span>
<section id="toggle_area">
<div class="toggle_content" id="area_a">COntent A</div>
<div class="toggle_content" id="area_b">COntent B</div>
<div class="toggle_content" id="area_c">COntent C</div>
</section>

<script>
$('#toggle_area .toggle_content:not(:first-child)').toggle();
$('.toggle_content_button').click(function() {
if (this.getAttribute('data-area'))
{
$('#toggle_area .toggle_content').not('#'+ this.getAttribute('data-area')).slideUp();
$('#' + this.getAttribute('data-area') ).slideDown();
}
});

</script>
</body>
</html>
 

14
If you want to use php then use it, otherwise you have to use Javascript, as the css way of doing it does not work with IE.

To toggle a element in javascript just read http://www.dustindiaz.com/seven-togglers/ (you would just call the function from a onclick )


Here the way of doing it in css if you don't care about IE.
Code: [Select]
<!DOCTYPE html>
<html>
<head>
<style type="text/css">
.hide{ display: none; }
a:target div { display: block; outline: red 1px solid }
</style>
</head>

<body>
<a href="#1">link a</a> <a href="#2">link b</a> <a href="#3">link c</a>
<a name="1"><div class="hide">A</div></a>
<a name="2"><div class="hide">B</div></a>
<a name="3"><div class="hide">C</div></a>
</body>
</html>

If you want a nice animation toggle, have a look at jquery.

15
Discussion / Re: Saw a bug? Found a Flaw? Tell us! 2
« on: December 17, 2012, 07:33:16 PM »
Location: http://www.thegaminguniverse.org/
Issues: Displays "Notice: Undefined index: arcade in /home/thegamin/public_html/forum/Sources/ArcadeHooks.php on line 112" on page

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