The Gaming Universe

The Site => News => Topic started by: Rowan on November 29, 2015, 03:19:01 PM

Title: Downtime
Post by: Rowan on November 29, 2015, 03:19:01 PM
As I'm still looking for a job, I haven't been able to get the funds necessary to pay the host, so we're gonna be cut off for a bit. Most likely only a week or so, two at the most. I'm sorry about this, guys, but c'est la vie
Title: Re: Downtime
Post by: Guardian on November 29, 2015, 10:13:44 PM
Will everything we've done here remain on the servers?
Title: Re: Downtime
Post by: KingOfHumans on December 11, 2015, 11:26:09 PM
Is GU worth the money still?
From a R/L stand point, surviving is #1 importance!
Title: Re: Downtime
Post by: Rowan on December 12, 2015, 06:25:18 AM
ve asked myself that question many times over the years. IIs it worth it? Is GU worth the time, the effort? Even now, as the owner. Is it now also worth the money? When I joined GU in 2002, the place was thriving. We had members. We had active projects. We had staff with an active interest in seeing the site grow as a whole. Then, something changed. The site as a whole became darker, as we were bombarded with difficulties ranging from peoject developers being too busy with the various challenges they faced in real life to hackrtd to unruly members acting like the children they were. GU, my "digital home," became darker and darker as fewer members wanted to be here as a result of so much negativity. I asked myself, time and again: "Is it worth it?"

The answer will always be a resounding yes. As long as I can get the bill paid, it will be paid. GU is in a slump from hell. But I have faith that if we pour in the love that the place needs, new life will spring forth. We, the "Oldbies" that still visit, need to give this site the love she needs to flourish once again, even as we age and become more or less "Ancients." In so doing, we will eventually pull in new members that will see the love we hold for this place and think: "Wow...this place is a nice place. The members aren't out to slit each other's throats. They even share things about themselves and their individual works!" They might even find a project or two here, God willing.


Hmm...I guess a simple "yes" would have worked, but hey, I like to talk...sometimes. ;p
Title: Re: Downtime
Post by: Guardian on December 12, 2015, 08:39:21 AM
Hear, hear! lol  Couldn't have said it better myself.
Title: Re: Downtime
Post by: Rowan on December 12, 2015, 06:52:13 PM
What, yes? ;p
Title: Re: Downtime
Post by: MottZilla on December 13, 2015, 06:09:22 PM
I'm glad it's back up. I didn't know why it was down. Just one day I got a message from someone trying to download one of my projects and the link not working. That's when I noticed the site being down. I guess I should try to keep up more but as you said, life.
Title: Re: Downtime
Post by: Kaiser Infinity on December 16, 2015, 09:57:17 AM
Hey Rowan, if the site is hard up for cash, I'd be willing to consider donating. I might not be on much, but this was my first home on the internet. It'd be a shame to see it go down for good.
Title: Re: Downtime
Post by: Cyclone on January 05, 2016, 12:09:54 AM
ve asked myself that question many times over the years. IIs it worth it? Is GU worth the time, the effort? Even now, as the owner. Is it now also worth the money? When I joined GU in 2002, the place was thriving. We had members. We had active projects. We had staff with an active interest in seeing the site grow as a whole. Then, something changed. The site as a whole became darker, as we were bombarded with difficulties ranging from peoject developers being too busy with the various challenges they faced in real life to hackrtd to unruly members acting like the children they were. GU, my "digital home," became darker and darker as fewer members wanted to be here as a result of so much negativity. I asked myself, time and again: "Is it worth it?"

The answer will always be a resounding yes. As long as I can get the bill paid, it will be paid. GU is in a slump from hell. But I have faith that if we pour in the love that the place needs, new life will spring forth. We, the "Oldbies" that still visit, need to give this site the love she needs to flourish once again, even as we age and become more or less "Ancients." In so doing, we will eventually pull in new members that will see the love we hold for this place and think: "Wow...this place is a nice place. The members aren't out to slit each other's throats. They even share things about themselves and their individual works!" They might even find a project or two here, God willing.


Hmm...I guess a simple "yes" would have worked, but hey, I like to talk...sometimes. ;p
I should note I never chose not to be here, myself.  I just...kinda drifted into other projects.  And other activities.  I still use GU appended to my Cyclone username as I still know I had some good times here, but as things got quieter here, I went looking for a community and activities again.  Currently, I edit at Bulbapedia, am occupied with Mario Maker and other Wii U games, am a moderator at a Twitch stream (if I may indulge, Familyofgamerz (http://www.twitch.tv/familyofgamerz), come say hi when we're on, the 13 year old has beaten six Panga levels and is very skilled), am always on my 3DSes (yeah, two active ones ATM), and just dealing with life.  There are many days where there's nothing new here, so if I check in, it's more sporadically, like today when I just happened to reload my tabs again.  I still think about the times here, and how things started to fall apart for the site in general while Dark Jim was still the overseer.  I would hate for GU to end up going away, but at the same time am surprised it's still here.  I just hope things end up going well and that, perhaps by some chance, a project that looks good might end up coming here and making the place active again.  And, if it's something that interests me, I would be here every day again taking part in that project.  That would actually be kinda nice.
Title: Re: Downtime
Post by: KingOfHumans on January 07, 2016, 01:52:21 AM
How would a project get support here though?

First someone with a project would have to contact Rowan, and he'd have to be active enough to respond within a reasonable time.
Next, the project would need viewer support.
The last set of projects didn't have any viewer support.

It was like "Welcome to GU", and they replied for maybe a week to support them.
After that, we basically ignored them til they released some kind of demo, which was almost never.

At this point, I'd be willing to support cool Mario Maker creators.
Everyone loves stars, and if you're not some popular youtuber, you end up advertising your level to some random livestreamer.
I personally advertise my levels everywhere I can.

---------------------------
Some of my fans like my commentaries, maybe I'll do one that includes this place.
Like, my early Youtube days... which I did some GU videos
Title: Re: Downtime
Post by: Cyclone on January 07, 2016, 03:20:18 PM
I get that, I try to show off my levels as well.  Some streamers are cool and chill, but some just don't seem to care.  Maybe all the troll levels are getting to them...
Title: Re: Downtime
Post by: Rowan on January 13, 2016, 09:43:50 AM
Active enough? Just because I'm not on the actual site doesn't mean I'm not around. And Children of the Void never really gave GU anything. Their members were here only to discuss their game, they never released any demos, and there were very few that ever ventured out of their boards. A lot of the last few projects were like that, including the catastrophe that was LieroX.

Why are you even here, KoH? All you ever do is moan and gripe about the site barely being active. You show no interest in correcting the issues we have. And here I thought I was a Negative Nancy.

I'm barely holding things together right now because I'm unemployed. Being unemployed is very harsh on a person's mind. I rarely even think about doing much right now besides sleeping and eating. If I had the tools to revive the site, I would, but it would take forever for the simple fact that I am the ONLY person trying. Everyone else has left for the most part, for their own reasons, justifiable or not.
Title: Re: Downtime
Post by: Kaiser Infinity on January 14, 2016, 03:29:55 PM
Sorry to hear that, man. At least KoH sticks around and offers ideas and feedback, which are a dime a dozen, but I'm no better. What we need is more help, but everyone's either moved on or is tied up. It can't be helped until something changes.

Do what you have to do in the meantime, Rowan. Good luck.
Title: Re: Downtime
Post by: Cyclone on January 15, 2016, 10:55:16 AM
Active enough? Just because I'm not on the actual site doesn't mean I'm not around. And Children of the Void never really gave GU anything. Their members were here only to discuss their game, they never released any demos, and there were very few that ever ventured out of their boards. A lot of the last few projects were like that, including the catastrophe that was LieroX.

Why are you even here, KoH? All you ever do is moan and gripe about the site barely being active. You show no interest in correcting the issues we have. And here I thought I was a Negative Nancy.

I'm barely holding things together right now because I'm unemployed. Being unemployed is very harsh on a person's mind. I rarely even think about doing much right now besides sleeping and eating. If I had the tools to revive the site, I would, but it would take forever for the simple fact that I am the ONLY person trying. Everyone else has left for the most part, for their own reasons, justifiable or not.

Dude, I've been unemployed for three years straight, nearly four.  I know what that feels like.  My one job was a job during the federal election for temporary work.
Title: Re: Downtime
Post by: KingOfHumans on January 16, 2016, 06:51:21 PM
I'm still one of the most active members on this site.
I give you ideas & I advertise this site still.

Kaiser, yes we do need help.

Here's the situation!

Rowan tries as hard as possible to keep the site going, instead of focusing on his life.
I shoot out useless ideas, that have 0 chance of doing anything.
Cyclone, Kaiser, Golden Warrior post random things.

And that's about it for this site.

I thank you for what you did to keep the site going, but I worry about your life.
(But maybe I don't have all the details, maybe you can go without a job for years)
For the past few years now, my job is youtube and helping around the house.
So, my life is nice and stable.

What do you want out of life, Rowan?
It's nice that you want to continue supporting GU, but I'm thinking about longterm for you.
Only sleeping & eating?
That's the problem right now!
You lack motivation.
If you can't find a job (I don't know the job market where you live), and you don't do nothing all day, make some youtube videos.
Even sucky channels can still make some money!
Do anything, anything at all!
Exercise even!

For GU to go anywhere at this time, it needs money put into it!
It needs hired staff!
It needs payed advertisement!


I know depression somewhat, but boredom usually takes over.
So I tend to do pointless tasks, usually helps the depression go away fast!

Title: Re: Downtime
Post by: Cyclone on January 17, 2016, 12:33:59 PM
Advertisers would balk.  There isn't enough activity to make them want to pay to advertise here.  Using a banner bar is an option, but there is so much malvertising showing up on them that it becomes necessary to adblock them.  Youtube isn't in that realm yet, with existing videos forming the ads they use, so it's probably still the safest advertising channel, and thus it's correct that advertising on Youtube can make a channel money.

ATM, I don't use this as I post videos sporadically, but I may in the future if I get the opportunity to do Let's Plays and stream and such and expand myself in the online video game streaming business.  At that point it would become beneficial to start trying to make money on my videos.  Right now, I'm happy helping out another streamer, which might actually have an unintended side effect of raising my own status through the work I do there; when I set up my own channel someday, people there will already know I'm a hard worker and will do what it takes to be successful, and also try to surround myself with the people who can help me to be more successful.  I look forward to being able to do that.

But indeed, Rowan, maybe together people here can help you be able to stream on Twitch and gain some fans, and maybe some donations.  Those can keep the site going, and you can even direct people here to form a community based on it.
Title: Re: Downtime
Post by: KingOfHumans on January 17, 2016, 08:44:56 PM
Actually, by payed advertisement, I meant you pay someone to advertise this place.
Of course, you'd also need to put some money into site first!
Payed staff!
(Pay them to make quality trending posts, and to mod)

Like I said before, this site really lacks gaming topics.
One person alone can not post about Zelda, TF2, Dota2, Counter-strike, AAA Games, Leaks, rumors, theories, religion.
You'd need at least 5 dedicated posters.

I hear people all the time getting bored waiting for a twitter reply...imagine how bored they be if no one replies constantly?
All you need is a spark of activity, after that, any fresh new member that would join, could provide the rest!


In the past, people said post count is meaningless, but so are achievements in videogames, but even though it's meaningless, it's kind of gives a motivational spark.

How many posters stop posting forever at 999? You get that itch, to post just once more.
For arcades, there's no fun unless if you are competing with someone. (GU has no competition, unlike back in the days).

BTW, any achievement mods, and not talking about post X amount of times.
I'm talking about "get x amount of likes", "get x amount of replies", "log on an average of x amount hours for at least x amount of days"

You guys are just short a spark.
Unfortunately, the real spark has to come from Rowan! You are the owner, you are the leader!

There might be a member here who will do something for the site, but if anything holds them back motivation wise, they will quit half way through.
It's why no project ever sticks around. There's no real support here.
(Also, if you want support on a project, you usually go to steam now)

So, instead of a gaming project in C++, a gaming channel is the next best thing.
If someone here makes a gaming channel, then GU itself needs to support it at the very least.
No thoughts about how it might fail, as sometimes "it's best to try, then to try at all"


For the past 5 years I only heard "stupid idea", "you do it", and "not good enough"
How some positiveness at least (talking about multiple users).

Hate to name names, but Janus was one of those members who was really negative, yet he/she failed to do anything for GU during her last activity here.
He/She was an admin, but I never saw he/she do anything other then mod some posts or ban members.
---------------------------------------------

BTW, I want to admit something once again in another thread.

Title: Re: Downtime
Post by: Kaiser Infinity on January 19, 2016, 10:11:34 AM
I don't think we should worry so much about modding and banning people until we start getting fresh blood. That's low priority. It's not hard for any one of us to spot a spambot, delete the post and ban the user for free.

KoH and Cyclone may be onto something with the YT and Twitch streaming routes, but I personally consume neither. I prefer high-quality, well-played longplays or speedruns; these days the last thing I want to hear is someone trying to become an Internet personality by making jokes and smalltalk while playing a videogame. There's already plenty of those channels, like Game Grumps and Bro Team Pill, but KoH and Cyclone probably know better than I do about how a YouTube or Twitch presence could serve the site. If you've got the personality, want your voice heard, or just want to interact with a live chat, then go to it. My warning is that that sort of thing probably gets old and you need to have considerable draw. I'd also recommend looking into YouTube alternatives like Dailymotion or Vimeo. It's not good to be tied down to one service.

Right now, it looks like the indie game market is between boom and bust. Steam is filled with indie games fresh off of Greenlight, as well as AAA titles, not to mention Desura is still around. If there aren't any channels reviewing, long playing, or otherwise streaming these kinds of games, then that's a niche we can consider filling, but preferably only games we think are worth playing. Anything else would be a waste of time. If we want to review games, I suggest sticking to a quick video montage of gameplay footage without a voiceover, end it with some kind of visual score or recommendation, and then link to a written review on TheGamingUniverse proper. This way you give the viewer exactly what they want up front: how the game looks, sounds and plays, the offer a modest appraisal, and invite the user to read your opinion about the game. The more objective and professional, the more useful and valuable it'll be. Also, this way the videographer and the reviewer/player don't need to be the same person.
Title: Re: Downtime
Post by: KingOfHumans on January 19, 2016, 11:05:58 AM
Actually, I meant... that's all staff seemed to do. Is try to mod threads, and that's all the support they gave.
How did we end up with an entire staff, that got too busy for gaming?
It's like the entire staff was graduates, looking for a future... and that future did not involve GU in any way!

Uh to review a game, it costs money.
We'd have to review a Free game.


When it comes to youtube, if the viewers like your content, and want your channel to grow, not only will they like & sub, but they will do some small favors for you as well!
Quick montages can work, as you don't want to bore any of the viewers.


BTW, if you want super simple, be good at playing Super Mario Maker...fans love stars!
I kept joining this small channel livestream, because he was willing to play many of my levels & star it.
He also wasn't boring.

Large channels, you get ignored, and your levels never get played!


edit: Another problem I just remembered about is this
http://thegaminguniverse.org/downloads/OZDownloads/

None of the files are possible to access because an index was never made.
Tis a shame to, because someone back then wanted these files.
Now a fan of mine wants to actually see some of these games I made, but it's impossible to access!
Will you lead, Rowan? If there's a problem, I'd be happy to help.




Title: Re: Downtime
Post by: Kaiser Infinity on January 20, 2016, 10:25:44 AM
Actually, I meant... that's all staff seemed to do. Is try to mod threads, and that's all the support they gave.
How did we end up with an entire staff, that got too busy for gaming?
It's like the entire staff was graduates, looking for a future... and that future did not involve GU in any way!

That's what happens, man. These days if I'm not working, I'm doing home improvement projects or keeping to a fitness schedule. I make almost no time for hobbies or a social life, so I just end up going out with the folks on occasion.

For my part, I'm at a stage where if I want to do anything, it's make something. I still make some time to play games, but there isn't as much of it as there used to be. Best thing I could make of any playtime is to simply record my playthroughs and use the content for longplays or reviews, and these are with games I already own. I've got a healthy library between PlayStation and Wii to choose from, but no set up yet to record and store decent footage.

Uh to review a game, it costs money.
We'd have to review a Free game.

True. Likewise you'd need some decent recording equipment, unless you use an emulator and a free video capture software like CamStudio, but there's also a world of abandonware, romhacks, and fangames to try out and advertise. I guess if you want to monetize traffic you'd run into issues with licensing and copyrights for anything that isn't public domain, but if you just want to provide a free product and attract traffic, then money's no issue. Just time and effort.

Speaking of free services, a great one would be to take a game, any game, and have a video series on building it from scratch using a user-friendly language like Python, and the associated Pygame library. The best person for this job would be someone with experience making games like this. I guess if you have any experience with a tool, like OpenZelda, you could show people how to use it and generate interest in it by making good examples from it. Same could be applied to Super Mario Maker in theory. If someone's not doing it, we can jump on it.
Title: Re: Downtime
Post by: Guardian on January 21, 2016, 06:06:01 PM
I'm writing books and scripts, preparing to teach Soldiers, and managing with a wife and five kids.  Yeah, I don't really have time, either.
Title: Re: Downtime
Post by: MottZilla on January 28, 2016, 09:55:45 PM
Is anyone still into game development?

Title: Re: Downtime
Post by: KingOfHumans on January 29, 2016, 01:34:51 AM
Does making Mario Maker levels count?
The only other close thing is, dabbling a bit into simple TF2 scripts.

I completely left the script department after suffering from 24/7 coding thoughts!
I would try to remember codes all days, writing things down... it was a nightmare.
So, I reached the point, where I can't touch a real code again! (Or at least no more then like 5  min at a time)
Title: Re: Downtime
Post by: Kaiser Infinity on January 29, 2016, 09:28:08 AM
Is anyone still into game development?

Haven't produced anything, but I've been wetting my feet with Pygame most recently. There's also this ongoing develop-a-videogame-from-scratch instructional video series called Handmade Hero I've been meaning to get back around to, but in the meantime I'd really rather just pick a tool and make something with it. If anything that'll be more of a supplemental to actual game development, and in pure C no less.
Title: Re: Downtime
Post by: MottZilla on January 29, 2016, 06:17:41 PM
I'm looking to work on something but the usual problem is as always, artwork. Pretty much limited to whatever I already have or can find somewhere.

KoH, developing a game isn't just programming. A lot of what a game is also is getting as I mentioned above, the artwork together, as well as countless things about the design of the game. Maybe you can't deal with the programming, but if you are able to pull together complete artwork, ideas, mockups, level designs, etc. then getting it programmed really isn't a big deal.
Title: Re: Downtime
Post by: Rowan on January 29, 2016, 07:28:50 PM
I was at my best when I was able to code in my head 24/7 ;D

Seriously, I went to lazyfoo a couple of days ago to relearn SDL, since I never did after they released SDL2. After that hurdle is cleared, I have to find tutorials for lua, which is the scripting language I decided on for my engine.

And yes, like Mottz already said, coding is not everything involved in making a game. The overall design is a major chunk, as are artwork and music. Ninja Gaiden 4 has been on hiatus for how many years, now, because of graphics, specifically?
Title: Re: Downtime
Post by: MottZilla on January 29, 2016, 09:18:28 PM
Graphics and levels were a part of it. I'm fairly tempted to start work on the project again even if that means just pulling random things from places for temporary. I'm also thinking about programming it for Playstation (the original) but ofcourse a PC port would be possible. I've always wanted to develop something larger for a console. I think Guardian even asked about the possibility of SNES at one point.

But from the programming on consoles that I've done the Playstation seems like the best choice of the old consoles, prior to Dreamcast and later. Plus then it would have the added cool factor of running on one of the most popular consoles of all time.

Back to PC development though, one thing I recently had to deal with was I wanted to finally replace my MSVC6. Yes, I'd been using MSVC6 for PC programming all the way up until recently. I had tried to modernize in the past but was met with compatibility issues. I finally ended up going with Dev C++ and have been pretty happy with it. I was able to compile various projects of mine including one of my NES emulators and my SNES emulator. The emulators are some of my other projects you might not know about. http://thegaminguniverse.org/ninjagaiden4/mottzilla/

They aren't meant to be "the emulator of choice" or something like that. They are just things I did for knowledge and fun. I certainly know a lot more about the NES, Gameboy, and SNES thanks to writing emulators for them.
Title: Re: Downtime
Post by: Phoenix Gamma on January 29, 2016, 09:45:15 PM
Honestly, I just poked my head in here in recent months out of the morbid curiosity of whether this community is even still kicking.

I think that if the community isn't producing any kind of content to generate traffic beyond itself, maybe dissolving the site wouldn't be such a loss? There's always value of preserving years of discussions in their original form, so I dunno how easy it'd be for you to save, you know, over a decade of forum posts and such, but as far as reaching out to people and starting conversations and sharing creative work, there are other tools/platforms/networks that might serve a more practical use (holla at ya boi @letitmelo on twitter haaaaaaaaaay).

I mean, I don't want to the one who only pops up to drive a steak into the heart before slinking away, but I can speak for myself when I say that the reason I tapered off wasn't because of the people (y'all dope and played a big part of my teenage years) but because I found other outlets that were producing more content and connecting more people.

I guess what I'm saying is that I'm glad I could have been here, and I'm glad Rowan's dedicated to propping it up, but you shouldn't feel obligated to put yourself in a crummy financial/life situation just to keep the lights on here. People will find ways to stay in touch  :l^_^

Anyway, whether or not this you guys decide to build this place back up or not is totally cool, so I wish everyone well either way. I already mentioned how to reach on the twitz if you want to chat art or movies or games or the horrors of day to day existence or whatever. I'm also ScribbleMonkey on WiiU and my Steam ID is right [here] (http://steamcommunity.com/id/phoenixgamma).

-Peej

PS: Echoing the notion that game design takes hella long. The Witness took about athousandteen billion years, and that's a game about those paperback maze books at grocery store checkouts.
Title: Re: Downtime
Post by: KingOfHumans on January 29, 2016, 11:07:03 PM
I feel that this place is a passion for Rowan.

It's sort of like Minecraft. You start a project, and even though you take several breaks, you still want to continue working on it, even if there's newer versions
(new versions = Better places).

If that's the case, I do know that feeling.
Tis the end of the month, no downtime right?
Title: Re: Downtime
Post by: Rowan on January 30, 2016, 01:48:08 PM
It'll probably go down tonight or tomorrow. I slept past 1, so I couldn't get the monet in the bank to pay the host. Regardless, it will be up on Monday, if it does go down.

GU is not a project for me, it's a home. It always has been. One that all of staff neglected in one way or another over the years. SDG and I have been discussing an idea that might draw in some people, but my primary focus is getting Yggdrasil going.

I don't want to the one who only pops up to drive a steak into the heart before slinking away
The only place a steak should be going is my mouth. ;]
Title: Re: Downtime
Post by: Kaiser Infinity on January 30, 2016, 10:44:04 PM
I think that if the community isn't producing any kind of content to generate traffic beyond itself, maybe dissolving the site wouldn't be such a loss?

Well, that's the crux of the issue. GU was all about fan gaming projects back in the day. I don't see it coming back without those as a showcase, although having quality DMs in the Role Playing World really kept me coming back when I was younger.

PS: Echoing the notion that game design takes hella long. The Witness took about athousandteen billion years, and that's a game about those paperback maze books at grocery store checkouts.

And how. What a pioneer.

Speaking of, the guy behind Handmade Hero helped with a good chunk of that game, among other C-related engineering projects he has under his belt. Also, the Miller bros behind Myst are getting back together for one more big game project. I'll go throw up a thread for the hell of it.
Title: Re: Downtime
Post by: Rowan on January 30, 2016, 11:39:27 PM
I'd be all for a decent RPG again, but as is quite obvious, I don't have the time to be a DM, right now. My Journeys RPG was a nice hit at first, but it has hard to keep the ideas going, with all the other stuff I was involved in.
Title: Re: Downtime
Post by: Aegis Runestone on January 31, 2016, 09:59:27 AM
I could try and re-boot the Crossover RPG if anyone's interested. Or try brainstorming a good original thread RPG. Not saying that I don't have original ideas, it's just making a new world just for a thread RP seems a bit of a waste to me. :P Especially if I could just make a book out of it. :P

But, I'm willing to make a thread RP.
Title: Re: Downtime
Post by: KingOfHumans on January 31, 2016, 01:22:01 PM
Rebooting a RPG topic?
I'd rather see a RPG video game project instead.

The RPG section of GU is the one section I did not even bother to look at!
Title: Re: Downtime
Post by: Rowan on January 31, 2016, 02:48:10 PM
It was also the most active. We each have our own ways of telling a story, KoH. Not everyone can make a video game.
Title: Re: Downtime
Post by: Kaiser Infinity on January 31, 2016, 05:43:41 PM
Yeah, KoH, I don't remember if you dabbled in it or not at the time, but in the early 2000s the RPW was a big attraction here. We had Meta, Rowan, Armageddon, Aegis and Torgo DMing some really cool pen and paper RPG adventures. Meta's Realms of Terralis was my first and favorite, although I ended up getting killed off because I was going through one of my internet hiatus phases. I don't know if that thread is still saved or not, but I remember going through it some time ago. And yeah, it's a much easier venture than programming an videogame, but I know what you mean.

Ultimately videogames are best made by a team with clear goals, milestones and limitations defined at the outset, whether the team starts or ends with one guy. The few folks I can name that have made a game by themselves are Daisuke "Pixel" Amaya of
Cave Story
fame and more recently Toby Fox with Undertale; I don't think Jonathan Blow or Phil Fish were alone in making Braid and Fez respectively. I know I don't have the focus or the energy in my tank for something like that, but ideally I'd want to start with one or two solo projects under my belt.
Title: Re: Downtime
Post by: Aegis Runestone on January 31, 2016, 07:11:42 PM
It was also the most active. We each have our own ways of telling a story, KoH. Not everyone can make a video game.

Exactly. I will never be able to code a quality game because I can't code. :P So, is anyone interested?
Title: Re: Downtime
Post by: KingOfHumans on January 31, 2016, 07:35:16 PM
I ignored the RPG section completely.
Did not matter if that was the most active part of the site.

I took 1 look at the posts and thought
(WTF is this weird posts... I'm out of here)

Title: Re: Downtime
Post by: Rowan on January 31, 2016, 08:23:40 PM
Think of an RPG as a book. Only, some of the characters are played by different people. That's actually how the Dragonlace Chronicles trilogy were written, actually. Margaret Weis, Tracy Hickman, Jeff Grubb, and a few others were playtesting the Dungeons & Dragons camaign setting, and they converted the adventures of their characters into a set of novels. Fun fact, Grubb was a huge fan of halfling characters. The DM said they didn't exist on this world, so he made up the kender. He's my hero. ;)

Meta's Realms of Terralis was my first and favorite, although I ended up getting killed off because I was going through one of my internet hiatus phases.

That was a...particularly gruesome death, if memory serves. And I think the lightning spell while we were all standing in water was not long before that.
Title: Re: Downtime
Post by: Kaiser Infinity on January 31, 2016, 09:53:09 PM
Speaking of DnD RPGs turned to books, the same can be said of the Riftwar books by Raymond E. Feist. They were based off his role-playing club's custom DnD campaign in the realm of Midkemia, and before long, those books wound up inspiring a group of college kids to make one of the most well-regarded, classic PC Western RPGs of the DOS era: Betrayal at Krondor. I can still pick that up and play today, it's the best, though it might not look it.

That was a...particularly gruesome death, if memory serves. And I think the lightning spell while we were all standing in water was not long before that.

Yup. Something about my soul getting eaten or the like. That's what I got for being all moody and dramatic. I guess the group's adventures didn't last much longer after that?

There was another RPG wherein I rolled a Gene-Starwind-with-a-Mega-Buster character called Jeron or Jaron or something. I think I had a lightsaber too or something, and I may have inadvertently referenced the Jeron Fusion Cutter from Dark Forces when coming up with the name. I forget whose RPG that was, but I want to say it was either yours or I_Am_Torgo's.

Exactly. I will never be able to code a quality game because I can't code. :P So, is anyone interested?

Ah, what the hey. I'd be inclined to another adventure, long as I'm still coming here. I've been feeling really nostalgic lately.
Title: Re: Downtime
Post by: Rowan on February 01, 2016, 12:50:33 AM
There was a Star Wars RPG run by OL where you went all Qui-Gon and busted your lightsaber trying to melt through a door.

As for the not being able to code, there ARE other aspects to developing a game. Graphics, mysic, plot, level design. Coding is like 15% of the process, in a simple 2D game,
Title: Re: Downtime
Post by: Aliem on March 13, 2016, 07:55:36 AM
I'm still one of the most active members on this site.
I give you ideas & I advertise this site still.

Kaiser, yes we do need help.

Here's the situation!

Rowan tries as hard as possible to keep the site going, instead of focusing on his life.
I shoot out useless ideas, that have 0 chance of doing anything.
Cyclone, Kaiser, Golden Warrior post random things.

And that's about it for this site.

I thank you for what you did to keep the site going, but I worry about your life.
(But maybe I don't have all the details, maybe you can go without a job for years)
For the past few years now, my job is youtube and helping around the house.
So, my life is nice and stable.

What do you want out of life, Rowan?
It's nice that you want to continue supporting GU, but I'm thinking about longterm for you.
Only sleeping & eating?
That's the problem right now!
You lack motivation.
If you can't find a job (I don't know the job market where you live), and you don't do nothing all day, make some youtube videos.
Even sucky channels can still make some money!
Do anything, anything at all!
Exercise even!

For GU to go anywhere at this time, it needs money put into it!
It needs hired staff!
It needs payed advertisement!


I know depression somewhat, but boredom usually takes over.
So I tend to do pointless tasks, usually helps the depression go away fast!


Super glad to see you're as clueless as ever.  Good god, "I worry about your life!"  Seriously, worry about your own.

I came here out of morbid curiosity, and am glad that people are still posting.

I am not glad that you are.  You were never constructive.  You begged to be made staff multiple times, and despite my better judgement I allowed that while I was able.

You failed.  You shirked your responsibilities.  You ignored your work.  Yet you still pestered others to do theirs.

You're the Ted Cruz of GU.  You bitch at everyone do work harder, yet you do nothing.  You are honest to god the reason why I left.

If you really want this site to florish, KoH, then leave.  You're poison.

EDIT

Also, hey everone.  Been a few years, glad I remembered my password.
Title: Re: Downtime
Post by: KingOfHumans on March 13, 2016, 04:14:18 PM
You say I'm poison!
What did you do to help GU as an "admin?
Nothing!

You done nothing, but complain, and wine.

Sadly I failed then, if you returned! I wanted you gone for years, since we are being truthful!


edit: Now that you are back. What are your plans for GU? Any? You even going to make positive posts every now and then?
Or is your plan from now on to leave constantly? Respond to every post of mine in a negative way? Continue to say I'm poison?

I also wonder, if you told Rowan "Sorry Rowan, I don't want to do anything for GU, and this site is dying/dead because of KingOfHeart"

I'll end whatever fight this is here, and anymore fighting can continue through PMs. As I have not been negative for GU in about a year now!
Title: Re: Downtime
Post by: Aegis Runestone on March 13, 2016, 05:22:32 PM
Whoa! Everyone calm down! Let's not get at each others' throats! Insulting each other, telling others to leave, and mocking others is not going to help GU at all. Nor is it going to help it recover, if it possible to recover this site.

I don't know we can do, and tomorrow I'm starting a 40 hour per week job (which wouldn't be so bad for me if I had a freakin' car and knew how to drive it!) and I'm still going to lose 2 extra hours because I have to use the bus for now.

So, I'm going to get to understand what it's like to have a lot less time to have on hand (especially since I sleep 10 hours a day! I need/want the two extra hours that are not required to sleep). *sigh*

But anyway, attacking each other IS NOT going to fix anything.
Title: Re: Downtime
Post by: KingOfHumans on March 13, 2016, 05:43:53 PM
Agree with you Aegis.
The only reason I felt it necessarily to argue back, is because Aliem has been attacking me for a long time now.
I'm tired of the attacks!
So hopefully this is the end of it, or at least publicly!
Title: Re: Downtime
Post by: Aegis Runestone on March 13, 2016, 06:02:16 PM
Even private attacks can fuel the fire. No, this has to stop now.
Title: Re: Downtime
Post by: Rowan on March 14, 2016, 08:19:31 PM
Enough. Pointing blame on anyone is not going to help matters. We are ALL to blame. The simple truth of the matter is GU stopped giving most people a reason to come back.  I can agree to some arguments on both sides, but there really is no point. This outburst, from both of you, shows exactly the type of mentality I've been trying to get people away from here at GU. I meant every word when I said if you want to trash people, get the hell off my site and go to GameFAQs,

Now, to show we can be adults around here - no, I'm not gonna ask for a group hug - I'll give you both a few wotfd. KoH, you feel like you were suddenly attacked out of nowhere. Has it occurred to you what aliem held back even now, much less back in the day? You had volunteered to do a lot of the scripting for the quest pack thingy for OZ, and never showed anything of it. How do you think that made others involved in the project feel? But that's in the past. Leave it there. If you want to help the site, find something you can do for the site yourself, not just throw ideas out. We ALL need to do that.

aliem. aliem, aliem, aliem. REALLY great to see you. (There's a lost password function somewhere, btw, and you also have me on the Book of Faces). Please don't be negative towards other people on the forum. I'm not exactly one to talk, as I've lashed out at KoH myself, but yeah...even I wouldn't have gone that far. While he's not been very dependable in the form of contributions of late, he's still a GU member. We're supposed to be putting the fun back in dysfunctional, right?

Honestly, we all need to work on our collective criticism. Instead of bashing ideas, we should be working outalternatives or adding to them.
Title: Re: Downtime
Post by: KingOfHumans on March 14, 2016, 09:37:02 PM
I don't remember volunteering to do "A lot" of the scripting.
I just wanted to help "a Bit".
Maybe I should of made it clear back then, that I did not want to be dedicated for anything "major"

I was working with Kouruu as well, but he didn't exactly help me much.
Not blaming him, he did what he could.
I just wanted to fill in some voids. I was willing to allow anyone to take over any of my projects.

I actually had more interest in keeping the forums clean, and helping any members that I could.

The way it sounds, is I was expected not only to handle the quest pack with no help, but also to maintain the website as best as I could.
Too much pressure was put on us little guys.

When we were hoping Kronuz(I think that was the name), Lukex, Redteam, Littlebuddy, Aliem would help to.
Not blaming you guys either in this case!

That's a problem in general for GU. Too much is expected from 1 person
We were not even getting payed, just being yelled at for any work we did not do!
I did not realize I was signing up for a full time job back then. I would of never volunteered in the first place!

It would be like being pissed at (The user that did GURadio) or (The user who made Project Aura) for no longer supporting it.
There's no reason to ever be mad at a volunteer. Any work that is done should be appreciated.
If you are not happy with the progress or results. Then all you can do is to find a replacement, or do it yourself.


Let's take "GU Reporter" as a more recent example.
Should we blame "Sophia" and/or "Zeo" for not making a ton of articles?
They volunteered, right?
The answer is absolute not in any way!
I would not care if they "promised". If they are doing this with their own free time, and for no money. Then there's no point in blaming them in the slightest!
I appreciate those few articles they put out in the first place!

I don't know about you guys, but every now and then, I send friendly PMs to the new users.
Unfortunately, I think all the new users are bots, so, it doesn't really help sadly.

I try every now and then with little things, but I, nor any other member should be soul responsible for increasing activity.

-----------------------------------------
Aliem, if you got more to say, PM it to me.
Let's just end this, and let the past go!


---------------------------------
For ideas, like I said before, this place really lacks on the gaming.

Gaming threads (It's not doing too bad), gaming articles (would really need to personally interview a developer for this to work), gaming comics (M-Bass & Guardian if they want), game programming (Shame we got none for this category), Gaming Podcast, Let's Plays, Glitches, Tutorials, Contests, Gaming League, Gaming Friends, ETC

We can not do all of these, nor should we expect a lot of dedication. However a little here, and a little there would make this place look a bit like a "Gaming Forum"
Title: Re: Downtime
Post by: Rowan on March 15, 2016, 02:54:53 AM
We are mincing words at this point, but in the case of your involvement with the OZ quest pack, the operative word I used was anything. If you were expected to write it all, yes, you were expected to do too much, but something is better than nothing. I'm sure there is a possibility that someone might have been interested in helping if something was shwn. Some progress. I'm not saying that you did nothing, but you nrvrt shoerd anything to show that you were at least trying to help the project's quest pack initiative support.

The same can be said of aliem's work as an admin. While you claim to have seen nothing, we both were working in the background, trying ti get something working for GU.

Be that as it may, it's in the past. leave it there. We will get something worked out, in due time, for the site. But the number one rule here is to be nice. That alone is a major undertaking, and will be a great thing to keep people here, once they visit.
Title: Re: Downtime
Post by: KingOfHumans on May 14, 2016, 06:56:16 PM
You OK with everything, as I noticed GU went down for 15 days.
Title: Re: Downtime
Post by: Magi_Hero on May 20, 2016, 12:44:38 PM
It still won't die!
Title: Re: Downtime
Post by: KingOfHumans on May 20, 2016, 03:05:52 PM
I hope you are not paying full price for this month, because it's unbelievable how much it went down
Title: Re: Downtime
Post by: Aegis Runestone on May 21, 2016, 12:50:49 PM
Money problems.

It still won't die!
You want it to die? *glare*
Title: Re: Downtime
Post by: Rowan on May 24, 2016, 08:28:54 AM
I've been through some rough times. My eyesight is very bad, and without insurance, it may not be fizable. As such, I've been unable to obtain a job, because I can't see as well up close, and far away details are a no go. So I'm looking for a way to make a living from home that is feasible for me. Got my work cut out for me.
Title: Re: Downtime
Post by: KingOfHumans on May 24, 2016, 03:14:45 PM
Ouch!
Once again, if you are tight on money, and if GU is not making enough on ad revenue, you might have to let it go.

either way, good luck, hope things work out for you, somehow!
Title: Re: Downtime
Post by: Guardian on June 06, 2016, 11:37:42 AM
I'll take on the payments.  Get with me and I'll send them.  I don't care how sad anyone would think it; this place is a home for us and it should stay.
Title: Re: Downtime
Post by: Aegis Runestone on June 07, 2016, 01:19:32 PM
I'll take on the payments.  Get with me and I'll send them.  I don't care how sad anyone would think it; this place is a home for us and it should stay.

Hear, hear! Can you tell Rowan this on our Facebook group/page?