The Gaming Universe

General => The Museum => Topic started by: Chris Miller on December 10, 2013, 12:16:44 PM

Title: Creepypasta art
Post by: Chris Miller on December 10, 2013, 12:16:44 PM
I'm working on a Super Metroid/Fusion creepypasta.  The story's fairly long, but the gist of it is, the player gets ahold of a cursed copy of Fusion(cheesy, I know, but there is a good reason for that!), plays it, but can't get anywhere due to the SA-X killing him at every turn.  So he gets angry, tosses the game aside, and plays his old copy of Super Metroid instead.  Apparently, the SA-X(or something manifesting itself as the SA-X) jumped into the game, and changed the whole thing. 

Since the SNES would be capable of most of Fusion's graphics anyway, I don't have to do the cheesy "hyper-realistic graphics" crap, and no, there won't be "hyper-realistic blood" all over the place, either.

I can't go any further without major spoilers, but here's some of the "screenshots" I took so far.

Comments?  Advice?

Title: Re: Creepypasta art
Post by: Golden Warrior on December 12, 2013, 06:42:44 PM
Interesting. I don't recall seeing any hacks that do a cross between the two like that. :)
Title: Re: Creepypasta art
Post by: Kaiser Infinity on February 27, 2014, 05:01:39 PM
This wouldn't be scary, but I've always imagined this ( would start playing whenever I'm being chased by the SA-X (specifically @2:12). The SA-X is a perfect analogue of the T-1000.

On that note, I don't think the SA-X would talk very much when going for the kill or while on the chase. I think disembodied text that forbodes the ill fate of the player would work better. Treat the SA-X more like an instrument or agent of Death, and not Death itself. Makes it seem less like a human villain and more like a cold wraith.