You could do that, but the very thing that made GU Fighter so special was the fact that it was all about the members. If you turned it into a "professional" figthting game, you will have done nothing more than copy off of any of the other developers who have already made fighting games. It lessen the impact of the hard work that was already put into it. This project was home grown and really should stay that way in my opinion.
BTW ... not that it matters if you can edit well enough, but are you aware that Yumeji is a chick? lol
But, I, too, want more activity from this. There are several members, staff, and oldbies that haven't yet made it into this game.
Regardless, I can't edit that well (which is to say at this point, not at all). In fact, looking at the sheer number of sprites there are, even with as many of them as there are being effects, it's all a little daunting to a complete newbie. I still might consider doing something with her later on down the road 'cause I dig the character design.
So something else I guess... do you have Kaede and Setsuna from Last Blade?
No worries, IAT ... I'm still learning the chars as I go along. I use Wikipedia and any other page that offers profiles to understand who they are ... which I use for my comics, of course. Really helpful.
And, yes, I have both chars. You want? Or should I just zip all my SSD & LB chars and email them to you?
RH's original concept for GUFG was a team/multi-player fight. We could simply take this "commercial" aspect (handles like other fight games) we've been asking for and have team battles (and singles battles) like King of Fighters does. We can sculpt the teams as OL suggested: balance of speed, strength, etc. per team (set number of points to be distro'd amongst members' speed/strength stuff). We could set up modes so that we use pre-chosen teams (KoF94) or customized teams (KoF 98) or fight as a single person (SF/MK/MotW). So, we could accommodate any additional chars/members with these same principles: meet criteria of points.
If you STILL don't know what I'm talking about, think Al Unser Jr.'s Turbo Racing, NES, where you get a certain amount of points you can distribute amongts speed, power, or whatever.
Thoughts?
EDIT: and I thought Sonak Dilgen & Darth Espa (having not been added to GUFG) should go into GUFG2.
Why don't we allow people to create original characters for the game?
If we want to do completely original chars instead of ourselves, why not just make it a completely new fight game like Open Jedi/Jedi Fighter or something? If not OJ/JF, then we'd need some kind of common ground on what this story will be about. The future thing is good. So, maybe if we wanted this to be a GUFG2, then perhaps we could do it as GUFG2:TNG, where our descendents are the ones fighting the battle. Only, we do completely original chars, including backstories and everything. Redesign from the floor up!
You know, I kinda like that idea!
BTW, Rowan ... zipped would be about 1GB, thereabouts. I'm still searching for other chars. Mind you, these are all on MCM, not sprite sheets.
as well as maybe some "immortals" who are gu members characters.