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| Mega Man X running in MZSNES build date 123114, showing debug information. The palette is displayed and there is a memory viewer, CPU Status, disasembly, and various register status. At this stage graphics are rendered in a very simple method. Scrolling and layering priority are supported. HDMA and IRQ for mid-frame changes are not, or other special features like windowing and color math. Even so, Mega Man X looks great in action. |
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| Super Castlevania IV, looking just fine here. The game uses HDMA, Color Math, and Mode 7 for some special effects. None of those features are supported at the time of this writing. Mode 7 is used for rotating graphics such as the swinging chandelier and the draw bridge. Color Math is used for both translucent fog and water. I hope to support these features for this game eventually. |
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| Super Castlevania IV gameplay. Everything looks good here. Fantastic game. Didn't work properly until implementing the Multiply/Divide math registers. Also had to fix a cpu bug with ROL to get it really playable. |