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Following today's maintenance it appears that the previously unavailable Crash and Spyro games for the PlayStation are finally downloadable to the Vita handheld. If you own the PS1 Classics version of any of these games, feel free to give it a whirl now!

Thanks NeoGAF and Twitter for the news.

EDIT: It appears this was in error, as Sony has removed the ability to download these titles now. Sucks.

Perhaps not to be outdone by Sony, Microsoft announced today that over five million units have been shipped to retailers. Sales are up 60% over the Xbox 360 in this same time period. With 110,00 units sold in March alone and an attach rate of three games per system, it doesn't look like either of the two next generation consoles show any signs of slowing down.

The NPD group also announced that Titanfall is the #1 selling game of March for Xbox One and PC, with Infamous: Second Son and South Park: The Stick of Truth occupying second and third place.

Source: Xbox.

The Gaming Lounge / Re: Kerkerkruip 9 released
« on: April 16, 2014, 11:13:57 PM »
It reminds me of the role playing games we used to have here on GU, so that helps a lot.

I gave it a shoutout on my twitter.

GU Reporter / News: PS4 hits 7 million sold globally.
« on: April 16, 2014, 11:05:52 PM »
Sony announced today on the US PlayStation Blog that the PlayStation 4 has now sold over 7 million globally, with over twenty million copies of software sold at retail and in the PlayStation Store. Additionally, PlayStation's Social Media Manager Sid Shuman hinted at an update regarding the latest firmware update for the PS4 console, with new news expected soon.

Source: PS Blog

GU Reporter / News: Minecraft PS3 edition is coming to retail.
« on: April 16, 2014, 12:34:26 PM »
Mojang announced today that the PS3 edition of Minecraft will be hitting retail stores on May 16th for $19.99. The PS3 version was developed by 4J Studios and contains all the same features of the other console versions, including four player split screen co-op as well as online play.

Source: PS Blog.

GU Reporter / Review: Dynasty Warriors 8: Xtreme Legends.
« on: April 16, 2014, 12:20:00 PM »
Developer: Omega Force
Publisher: Koei
Release Date: March 25, 2014
Price: $59.99
       The Dynasty Warriors franchise has been around for a fairly long time, starting out as Sangoku Musou on the original PlayStation console as a one-on-one fighter. Eventually becoming the massive beat-em-up action game we known today as Shin Sangoku Musou (Dynasty Warriors 2) on the PlayStation 2. It should come as no surprise, then, that one of Koei's most successful franchises has quickly found itself a release on Sony's newest console: The PlayStation 4.

       Dynasty Warriors 8: Xtreme Legends, for the PS3, PS4, and PS Vita; is an updated version of the original Dynasty Warriors 8 released for the PlayStation 3. The game is a loose retelling of the Chinese novel "Romance of the Three Kingdoms", which details a partially historical and partially mythical take on the era following the end of the Han Dynasty. The basic gameplay premise is fairly simple; you pick from one of nearly 100 playable characters, head out into the battlefield, and beat the ever living daylights out of dozens of enemies that are trying to stop you. Along the way you'll take on officers and commanders, level up your characters, acquire new weapons, skills, and equipment, and see Ancient China united under one of three kingdoms.


       At a glance, the premise seems pretty simple, and hearkens back to classic arcade style beat-em-ups such as Double Dragon, Final Fight, and Streets of Rage. Under it all however is a surprisingly complex system backed up thanks to a number of supporting mechanics. Each playable character may bring into the battlefield two weapons of their choosing, each with own affinity towards one of three properties. Countering enemy officers with the appropriate weapon affinity will allow you to break their defenses and deal devastating area wide attacks to all enemies on field. Likewise, taking the wrong weapon to the enemy will find you at a stalemate or even having your own defenses broken. Each of the different weapons also comes with additional skills called "Elements", which provide passive benefits, and offer further customization. New weapons can be earned by defeating enemy officers and clearing stages. A morale system keeps track of how your own soldiers are fighting, and increases or decreases as you and your enemy capture bases and defeat each others officers, and a friend may join in for some epic co-operative action.

       Xtreme Legends has an extensive amount of gameplay modes, some returning from the original Dynasty Warriors 8, others are brand new to the expansion. Story mode lets you play as one of the three kingdoms, or follow the story of notorious warrior Lu Bu. Each story mode has number of hidden objectives, stages, and even entire story routes as you progress. Free mode lets you select a warrior of your choosing and fight on any stage that has been previously completed with all new objectives unique to this specific mode. Challenge mode, unique to the Xtreme Legends expansion, lets you try your might at several short but specific objective modes. And Ambition mode has you take on the task of building the Tonquetai Tower and later uniting all of China in a roleplaying-esque style gameplay mode. Nearly all of these gameplay modes can be played solo, or a friend can join up and tackle the battlefields of china locally, or online across the various systems in the PlayStation family.


       Not all is perfect in the land of Ancient China however. The game attempts to run at a high resolution of 1080p on the PlayStation 4 version, with an equally high framerate of 60 frames per second. However it rarely ever succeeds at consistently hitting the high standards. Frequent framerate drops are common, with the game hovering closer to 30 frames per second in the middle of action, sometimes dropping even lower. Fire and other special effects tend to drop the framerate even lower. Likewise, the Playstation Vita version in particular has difficulty maintaining a decent framerate. To add insult to injury, a rather noticeable depth of field effect plagues the entire screen on the PlayStation 4 release, blurring what would otherwise make for an impressive looking game, with no way to turn it off.


       Online options are not much better, with all the various online modes scattered across the different menus with no accurate indication of how many people may or may not be playing a specific gameplay mode. Expect to search every different menu looking around for the mode you wish to play, only to discover that there may not be any games being played. The only way to find out is to queue up. Worse, the cross-platform multiplayer advertised doesn't always work, particularly in regards to PS3 and PS4 users playing together.

       It is also not unusual to see a variety of glitches occurs during the course of gameplay. Water and other textures glitching out on the Vita version. Those of you who wish to stream using the PlayStaion 4 will find your viewers with no audio at all. Online Play doesn't always keep players in sync, resulting in one player or another hitting at enemy officers that have already been finished off by another player. Sometimes, although rare, optional objectives or even the main objective will glitch out, forcing the players playing the game with no choice but to restart the stage and pray that whatever caused the glitch doesn't occur again. With stages lasting up to 30 minutes or more, this can potentially ruin a long gameplay session.


       A shame then, that all these technical issues hurt and weaken the experience, because Dynasty Warriors 8: Xtreme Legends is not a bad game. Far from it, even. There's an incredible amount of value included in this single package, well worth the asking price. You could easily get a hundred hours of gameplay out of this title or more just completing each stage casually. Veteran fans of the franchise will know what to expect from this latest installment, but others may wish to consider if the technical issues can be overlooked before throwing down their hard earned money. 
The Good:
 +Gameplay is as tight as ever for the franchise.
 +An impressive amount of enemies displayed at once.
 +Awesome soundtrack and fairly decent voice acting for the scope and size of the game.
 +An impressive amount of stages, gameplay modes, and characters.

The Bad:
 -Minor technical issues all over.
 -Poor framerate on all platforms, weird Depth of Field effect on the PS4.
 -Online options are disorganized and don't always work.
 -Some rare, but major game stopping bugs.
 -No audio when streaming on the PlayStation 4.

Rating: Three out of Five

The Gaming Lounge / Re: Kerkerkruip 9 released
« on: April 16, 2014, 09:45:51 AM »
Indeed he did.

You had me at Roguelike. <3 I'll try it out later tonight. 

EDIT: Just had combat with a blood ape. This is awesome!!!


Square-Enix announced in a press release that over two million accounts have been registered for Final Fantasy XIV. Following a disastrous original launch for PC, Square-Enix has done an impressive job turning the game around, complete with full re-launch and two major content patches. The game just launched on PlayStation 4 for $39.99, and is available as well for PC and PlayStation 3 for $29.99 with a $12.99 starting price for monthly subscriptions. You can read more about the latest patch, "Through the Maelstrom", here.

Source: Press release.

GU Reporter / News: April system update for the Xbox One rolls out
« on: April 15, 2014, 09:19:47 AM »
Xbox's Major Nelson announced on his blog that the April system update for the Xbox One would be rolling out last night. Check below for a list of new features, straight from the Major himself

Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.

Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This was one of the most frequently requested features, so we made it a priority to include it in this update. Also, friends who are in multiplayer will be identified in the friends list.

Kinect voice and motion improvements will continue to be fine-tuned for quality and reliability of Xbox One commands. For example, we’ve updated some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.

Improved GameDVR video quality through compression algorithm improvements.

Blu-ray player supports 50 Hz video output for content recorded at 50 Hz. We’ll also be updating the Blu-ray Player app in the coming days to round out these improvements.

Controller and headset adaptor firmware updates will reduce audio static and improve wireless connectivity.

Silent reboot after system updates and system update on demand now available. If your console is in Instant On mode, the update will happen automatically and return to standby upon completion. This means you won’t need to power on your console after an update moving forward. If you want to take future updates when available without waiting for your console to do it on its own, we’ve added this option under system settings and you’ll be able to use it next update. It will only show as available when there is an update to take.

Source: Xbox Live's Major Nelson

Several new announcements for the PS Vita handheld system were made today. The first is that Housemarque's top-down shoot em up, Dead Nation, will be coming to the PS Vita tomorrow afternoon. Anyone who owns the PS3 version of Dead Nation will able to download the Vita version free, courtesy of Sony's cross-buy promotional offer. New buyers can purchase Dead Nation for $7.99 starting tomorrow, as well as the DLC expansion Road of Devastation for $3.99

Source: PS Blog.

Sony also announced today that the Japanese Vita RPG "Ore no Shikabane wo Koete Yuke 2", will be coming over to western markets as "Oreshika: Tainted Bloodlines." The Japanese roleplaying game takes place in ancient Japan as you play as a clan that is cursed to live with a maximum lifespan of only two years. Your goal is to enlist the help of the gods and try to find a way to release the curse. No release date was announced.

Lastly, Sony also announced that the Monster Hunter-esque actiong RPGs Soul Sacrifice Delta and Freedom Wars would be arriving this year on western shores. No release date for Freedom Wars was given, with May 14th for Soul Sacrifice Delta. You may watch the announcement trailer for Soul Sacrifice here and the Freedom Wars announcement trailer here.

Source: PS Blog Europe. PS Blog NA.

GU Reporter / News: The Last of Us Remastered announced for PS4
« on: April 13, 2014, 08:16:45 PM »

Sony and Naughty Dog announced last Wednesday that the award winning The Last of Us would be coming to the PlayStation 4 console this summer. The remastered HD version will come with all the downloadable content, including the recently released single player Left Behind DLC expansion pack. It will also run at a true high definition resolution of 1080p, aiming for 60 frames per second. As well as redone texture work, character models, and improved lighting and shadow effects. You can watch the new announcement trailer here.

Source: PlayStation Blog

GU Reporter / Review: Resogun
« on: April 13, 2014, 08:15:00 PM »

Developer: Housemarque
Publisher: Sony Computer Entertainment
Release Date: November 15, 2013
Price: $14.99 (Free with PS Plus)

   Housemarque is no stranger to the PlayStation family line of products. The Finnish born developer has provided numerous franchises to Sony's consoles over the past ten years, including Dead Nation and the excellent Super Stardust series of games. So the announcement of an arcade style shoot 'em up in the vein of classics like Defender certainly generated a considerable amount of buzz among gamers in the industry. Following up that announcement with the news that their new title, Resogun, would not only be a PlayStation 4 launch title, but also free to all PlayStaion Plus subscribers help cement their place as a premier independent developer.

        Resogun is, at it's core, a tribute to such classic arcade games mixed up in a modern package. The player controls one of three ships of their chosing through five cylinder shaped levels with the goal of destroying all enemies within their path while trying to rescue captured humans. A small but extensive arsenal of weapons aids the player in this endeavor. Each of the three selectable ships has their own standard attack, fired using the right analog stick in the direction of their choice. Which can be upgraded over the course of gameplay by collecting an on screen power up. In addition to this, the ships come with a limited set of bombs that can wipe the screen clear of enemies. As well as a powerful Overdrive attack that must be charged and can reach across the cylindrical playing field and do devastating damage.

       Rescuing humans on the playing field by defeating their alien abductees allows the player to pick up the humans and drop them off at a safe point. While it's not mandatory to rescue each of the nine trapped humans on a given stage, each rescued human is worth a number of bonus points. As well as providing upgrades, temporary shields, and a valuable means of potentially restoring the number of limited bombs the player has. A strict comboing system ties into this, as every enemy shot down and every human rescued adds to the combo multiplayer at the top of the screen. Players have to be quick and make extensive use of boost however. Failure to shoot down any enemies or rescue any humans for a few seconds will see their combo multiplayer score disappear in a puff of smoke, potentially ruining their chances of topping the leaderboards.
       Resogun is as visually appealing as it is fun to play. From the moment you make it to title screen, it's voxels, 3D pixel based graphics, jump straight out at you. Every enemy explodes into a glorious bunch of cubes when defeated, and victory over a boss grants the player with massive screen wide destruction of the level into voxel based goodness. A consistent 60 frames per second ensures the action always looks smooth even when an impressive amount of enemies or special effects are displayed on screen, and the game runs at a native 1080p ensuring it'll look good on even the most high end of displays. Remote play support through the PlayStation Vita is available to those own one, and works near flawlessly.

       For all of it's tight gameplay and fantastic visuals, Resogun is a bit lacking in the gameplay options settings. A standard single player mode allowing you to tackle all five levels in one go or select any level you've previously completed. Players can also grab a friend or find one over the PlayStation Network and tackle each or any of the five levels with a friend. Disappointingly, if understandable given the game's status as a launch title for the PS4, no option exists to tackle these levels with a friend locally in real life.
      Don't let the lack of gameplay modes deter you from enjoying this title, however. Resogun is an absolutely fantastic shoot 'em up in the vein of Defender and other arcade classes in a modern package, and one of the finest titles available currently for the PlayStation 4. The fact that the title is free to all PlayStation Plus subscribers, and the fact that every PlayStation 4 currently comes with a free month of the aforementioned service, means nobody should hesitate to download this wonderful gem.


 The Good:
 +Impressive looking voxel based graphics.
 +Tight arcade experience with a Defender-esque gameplay.
 +Fantastic Online Co-op.
 +It's free!

 The Bad:
 -Strict scoring system is punishing to beginners.
 -Not much in the way of extra gameplay modes.
 -No local co-op.

Rating: Four out of Five

General Chit Chat / Re: For those we've lost...(In Memoriam)
« on: April 03, 2014, 07:11:30 PM »
Wildbill, haven't heard that name in a while, and I guess I won't ever again!

One would think after all the crap you got previously about being insensitive, you'd be a bit less of a thing about someone passing away. But apparently not....

I heard about WildBill and Glenn the Great's passing through Space-Cadet and Janus respectively when they happened. I didn't talk to WildBill all that much, especially once the original IRC server went down, but I do regret not being able to talk to both of them again before their passing. Especially Glenn, seeing what he did for AGN when he became staff. He was one of the first people I became friends with there, over 15 years ago.

May they rest in peace. All three of them deserved to be remembered for the awesome things they did, both directly and indirectly.

General Chit Chat / Re: *CPR on GU*
« on: March 06, 2014, 12:25:35 PM »
We'll definitely cover indie games and their development.

Source: Kotaku. Trailers are at the link.

Persona 5 in early 2015 for the PS3
Persona Q in fall 2014 for the 3DS
Persona 4 Arena Ultrimax in late 2014 for the PS3 and 360
Persona 4 Dancing All Night in 2015 for the PS Vita.

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